Zinc (Old version)

PD Zinc (Old version) a8

Capp

L4: Comfortable Member
Jan 20, 2017
169
31
Zinc - industrial pd map that will get you high in the air

An industrial pd map with a koth layout. Will it work? I hope so because i put one hell of a lot of effort into this.
 

Capp

L4: Comfortable Member
Jan 20, 2017
169
31
here be the changes:

-redesigned the transition buildings right in front of spawn on both sides
-added some game_text_tf for players that dont know how the gamemode works
-the fire underneath the point is only active when the capzone is active
-changed some hud icons
-changed the points per player from 5 to 4
-changed the left spawn exit a bit
-some detailing as always
-made the small buildings in front of the point a little shorter horizontally

that's it, have fun

Read the rest of this update entry...
 

Gravidea

L6: Sharp Member
Apr 17, 2017
261
108
The world needs more unique non-event Player Destruction maps. When I last played on this map via an IMP, it was pretty fun, despite the fact that we got rolled haha. I'm loving the layout, and the way that the capture zone works. If the way you detail this map when it goes into beta is anywhere near the quality you put into Gatorlake, I can only imagine how great it'll turn out! Keep up the good work!

EDIT: Just realized that when the steam whistle goes off for the point opening and the smoke column comes out of the center of the point, it pushes you into the air if you jump onto it. That's probably one of my favourite little details about this map so far.
 
Last edited:

Capp

L4: Comfortable Member
Jan 20, 2017
169
31
Capp updated Zinc with a new update entry:

a8

-slightly elevated the platforms in front of mid in order to provide better height variation
-added a staircase to give access to another elevated platform on the right path
-changed the structure of the far left path to avoid an op sightline
-structural changes to cut sightlines
-that's it for now

Read the rest of this update entry...