The world needs more unique non-event Player Destruction maps. When I last played on this map via an IMP, it was pretty fun, despite the fact that we got rolled haha. I'm loving the layout, and the way that the capture zone works. If the way you detail this map when it goes into beta is anywhere near the quality you put into Gatorlake, I can only imagine how great it'll turn out! Keep up the good work!
EDIT: Just realized that when the steam whistle goes off for the point opening and the smoke column comes out of the center of the point, it pushes you into the air if you jump onto it. That's probably one of my favourite little details about this map so far.