here be the changes:
-redesigned the transition buildings right in front of spawn on both sides
-added some game_text_tf for players that dont know how the gamemode works
-the fire underneath the point is only active when the capzone is active...
-removed the whole lifting platform gimmick, too much highground to an already high ground
-opened up the flank platforms
-removed the crates in the middle
-minor detailing for fun
-that's it, I guess.