Ye Olde Conteste - Public Voting Thread

Katsu! :3

Veteran Cat
aa
Jul 30, 2021
822
516
1730556765722.png

Main Thread || Test Night Planning || Upload Thread || Public Voting Thread || Judge Voting Thread || Results Thread

Aye lad, welcome to the voting thread! This is the spot where all of you non-judge people will be putting up your votes for each of the Ye Olde Conteste maps that you've played! Lemme get into things:

Important Stuff
Voting begins on November 3rd, 2024, 12:00AM Eastern US Time
Voting ends on Novermber 30th, 2024, 11:59PM Eastern US Time
You can get every single map to vote on right here!: https://drive.google.com/file/d/1ZYz3RvgBtQ-M-NhOcPBxm97nYkbIJwZM/view?usp=sharing

HOW TO VOTE
There are two options for you to make a ballot for Ye Olde Conteste: An in-TF2Maps ballot, and a ballot that uses google drive. Both have templates and instructions that will be listed below. A reminder that for your vote to be valid, you must have voted for 11/23 of the maps here. All votes must be made on a 1-through-10 scale, and you may vote on any map as long as you have not worked on it yourself. PLEASE DO NOT USE DECIMALS IN YOUR VOTES.

TF2Maps Ballot Template
Depending on your browser, you should be able to just highlight the entire table and paste it into the forum textbox. If not though, navigate to the insert table button (
1730557707686.png
) and create a 10x4 table. From there, all you'll need to do is add 13 more rows and follow the way the way the table was set up in this template.
Map​
Gameplay​
Uniqueness​
Detailing​
Notes (Optional)​
arena_jarl_b1
arena_joust_a3
arena_pithaul_b5
cp_barracks_a4
cp_collliseum_a1
cp_fopdoodle_b2
cp_moby_a1a
ctf_alexandria_a7a
ctf_caberville_a2
ctf_drunkard_b4a
ctf_feed_a1d
ctf_jumannji_a1
ctf_tour_b6c
dom_mercmania_a2
koth_rockefeller_a1
koth_seashore_a3
mech_outpost_a8
pd_ballista_b10
pd_engarde_a2
pl_basalt_event_b0
pl_furz_a4b
rd_august101_oldies_a2c
sd_rivermud_a5
I will say again, by the time the end of voting comes around, HAVE AT LEAST 11 DONE. If they are not done in time, your ballot will be deemed invalid.
Google Drive Template
1730559777071.png

When you open the link above, the sheet should look like this. In order for you to make your own ballot with this, you must make a copy of the template by going to "File" in the top left of your screen, then "Make a copy" in the dropdown box. Once you've made your copy, you need to go to your own copy's sharing settings and enable your ballot be visible to anyone with comments enabled. It's done via dropdown menus.
Screenshot (441).png
1730705542505.png

Once you've made your own copy of the template (and shared with us), you can freely edit your own version of the sheet however you want. There are notes on each image in the sheet that will tell you which map you're voting on if you click on them. When submitting your ballot, you should always provide a link to your ballot on TF2Maps via a forum comment to this thread. A picture of your actual ballot is optional, though it would be appreciated on the page itself for when we're tallying things up. Notes are optional, just let us know with your post where they are/how you did them.
You are NOT required to make notes for a ballot to be valid, however I think it would be an understatement to say that all of the mappers for the contest would greatly appreciate your feedback on their maps if you have anything that particular stood out to you with each of their entries.

JUDGING PROCESS
Maps are going to be scored evenly between the public average (50%) and the judge's average (50%). Each map will be judged via three categories:
Criteria​
Weight​
Description​
Gameplay60%"A good map makes me want to play it more than once!"
Uniqueness25%"I don't just want to play DeGroot Keep 2!"
Aesthetics15%"An aesthetically-pleasing map draws me to a map in the first place!"
And here are some healthy guidelines for you when judging:

Gameplay: When judging gameplay, you want to achieve a solid blend of how the map feels to play, how balanced it is for both teams, and generally just how much fun you have while playing the map. You also want to strive for longevity; If a map gets boring after just a couple rounds, that's a bit of stale gameplay right there. Put simply, if you find yourself rtving often because of the map itself and not because you're a bit tired of medieval, that's probably a bad sign.
Uniqueness: Uniqueness is a blend of Gameplay and Aesthetics. This category is for how different you feel the map is from its predecessors in DeGroot Keep and Burghausen, be it in terms of gameplay, gamemode, or just the look of the map in general.
Aesthetics: When judging aesthetics, you always want to look for if the map, well, actually looks good or not, especially as a finished product. If a map has a buncha dev textures, it's not really going to look that great. Aesthetics entails soundscapes, visual clarity, and Optimization too though, so please don't just focus on the look and only the look! You also want to ask yourself if you feel medieval mode is justified in some way with the theme; If a map doesn't feel like medieval mode, then more people are going to be confused why it is medieval mode.
THE PLAN FOR THE MONTH
1730565148707.png

For Ye Olde Conteste, since we had so many entries, we've decided to organize our map testing in this sort of way. The idea here is to provide equal opportunity for all of the maps, as well as the players. Having this here will hopefully let the tests be a bit more predictable for you as a voter, as we cannot guarantee all maps would ever be able to be fairly voted on if we were to just do voting 'off-the-cuff' if you will.

Questions are very much welcome, though please DM/ping myself or one of the judges via Discord, Steam, or TF2Maps instead of asking them in this thread. Keep the thread to just the votes, please!
 
Last edited:

Nixxk

L2: Junior Member
Nov 9, 2023
56
23
work in progress ;3
MapGameplayUniquenessDetailingNotes (Optional)
arena_jarl_b19
arena_joust_a3859
arena_pithaul_b55109
cp_barracks_a410
cp_collliseum_a1493Gameplay spaces, aside from last, feel pretty decent, but the map is super blu sided from what I've seen. The fact that every door has some z fighting is also a bit unfortunate.
cp_fopdoodle_b27108
cp_moby_a1a
ctf_alexandria_a7a81010
ctf_caberville_a28106
ctf_drunkard_b4a
ctf_feed_a1d5107The surfaceprop of most terrain being meat is a bit annoying tbh, and it feels like it's too easy to cap. Other than that though, the map is really neat. The layout feels interesting and the theme is super unique.
ctf_jumannji_a1
ctf_tour_b6c7810The point def makes it a bit better, but it still feels impossible to defend the intel against a few dedicated scouts. Very nice job with the detailing.
dom_mercmania_a27106
koth_rockefeller_a1N/A------This map sux ass I hope ur head explodes :mad:
koth_seashore_a3
mech_outpost_a8
pd_ballista_b10
pd_engarde_a2585The map is pretty fun, but it gets repetitive since combat only really happens in a few areas. It's a bit hard to tell when the point is open (although that could just be a lack of attention on my part).
pl_basalt_event_b0N/A------This map is pretty cool I hope ur head doesn't explode :3
pl_furz_a4b5103This map's layout reminds me of doomgoose, it's pretty interesting. The fact that the spawn doors don't block projectiles is pretty annoying.
rd_august101_oldies_a2c585
sd_rivermud_a5775
 
Last edited:

bonez

L1: Registered
Jun 2, 2024
4
6
Scores are subject to change. Unsure if i'll do notes yet

Map​
Gameplay​
Uniqueness​
Detailing​
arena_jarl_b1
6​
arena_joust_a3
5​
7​
arena_pithaul_b5
9​
9​
cp_barracks_a4
6.5​
10​
6​
cp_collliseum_a1
4​
3​
2.5​
cp_fopdoodle_b2
7.5​
9​
6​
cp_moby_a1
4​
3.5​
3​
ctf_alexandria_a7a
7​
7​
8​
ctf_caberville_a2
5​
ctf_drunkard_b4a
7​
ctf_feed_a1d
5​
7​
7​
ctf_jumannji_a1
2​
ctf_tour_b6c
10​
dom_mercmania_a2
8​
10​
5​
koth_rockefeller_a1
4​
koth_seashore_a3
6​
mech_outpost_a8
6.5​
8​
6​
pd_ballista_b10
4​
pd_engarde_a2
2.5​
3​
3​
pl_basalt_event_b0
6​
pl_furz_a4b
2​
2​
rd_august101_oldies_a2c
sd_rivermud_a5
 
Last edited: