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Deleted member 33500
Hello all!
As any of you may have seen, I was working on a Mannpower knock-off that tries to fix up the mode a bit!
The goal is to be at least somewhat fun while maintaining balance.
So, with the 72hr jam coming around, I will be trying to revive this idea with a map in just 72 hours!
So before that starts, here are my plans:
Here are some existing power-ups that I am currently considering putting in:
As any of you may have seen, I was working on a Mannpower knock-off that tries to fix up the mode a bit!
The goal is to be at least somewhat fun while maintaining balance.
So, with the 72hr jam coming around, I will be trying to revive this idea with a map in just 72 hours!
So before that starts, here are my plans:
- Either CTF or Invade-style Player Destruction
- Grapples
- Custom-made power-ups
Here are some existing power-ups that I am currently considering putting in:
Stealth
Gain invisibility
Lasts 15 seconds
Swiftness
Movement and weapon speed boost
Lasts 50 seconds
Vigour
+35 max health, +10 health regeneration
Lasts 40 seconds
Impenetrable
Increased damage and knock-back resistance
Lasts 35 seconds
Handy notes:Gain invisibility
Lasts 15 seconds
Conditions: 66 (Fading invis)
Swiftness
Movement and weapon speed boost
Lasts 50 seconds
Conditions: 113 (Slight weapon speed increase), 32 (Speed boost)
25% faster taunting speed
50% faster decloak rate
150% faster cloak rate
90% lower weapon switch time
125% faster sentry build speed
200% faster dispenser and teleporter build speed
50% increased jump height
50% faster non-melee firing speed
75% faster reload speed
100% faster Ubercharge gain
25% faster taunting speed
50% faster decloak rate
150% faster cloak rate
90% lower weapon switch time
125% faster sentry build speed
200% faster dispenser and teleporter build speed
50% increased jump height
50% faster non-melee firing speed
75% faster reload speed
100% faster Ubercharge gain
Vigour
+35 max health, +10 health regeneration
Lasts 40 seconds
Impenetrable
Increased damage and knock-back resistance
Lasts 35 seconds
20% damage resistance
75% knockback resistance
50% airblast resistance
75% knockback resistance
50% airblast resistance
- You cannot pick-up a power-up if another one is active.
- Power-ups have a fancy UI meter out of three vertical lines that disappear, indicating how much time is left on the power-up. (Which is also forcing me to keep the effects text to minimum, since only 5 game_text entities can have their text displayed at once)
- Power-ups get removed upon death, class change, and time-out.
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