[WIP] space something or another.

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
looks to be a VERY promising map
great job
 

DJive

Cake or Death?
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Dec 20, 2007
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ty.

Current screenshot...

dot2.jpg



as said before, yep. getting errors now =) to many faces =(

BioDome shell is done, no detail yet
 

Koei

L4: Comfortable Member
Feb 23, 2008
186
4
*sneaks in the thread and gets some inspiration for his own map.
 

DJive

Cake or Death?
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Dec 20, 2007
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Ok.. sick of the ""ZOMG!!!1 ORANGE MY EYES!!111" complaint from TF2...
also know as "too many faces with the same material in scene"
noooooo.jpg


I decided to texture it a bit. Now i wish TF2 had more textures, more so.. more then the same concretes =/ Anyways, give me some good critique on this please.

texture.jpg
 

YM

LVL100 YM
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Dec 5, 2007
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I cannot wait to play that! It looks sublime! =D
how much of the biodome is detail brushes? I think it should all be most probably.
 

DJive

Cake or Death?
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Dec 20, 2007
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I cannot wait to play that! It looks sublime! =D
how much of the biodome is detail brushes? I think it should all be most probably.

biodome is now completely reworked and much more detailed. Its now lower, has beams and from Rodens advice, its now the middle of the area, not the whole base.
 

Vander

L8: Fancy Shmancy Member
Feb 16, 2008
506
215
Thats some badass brush work. I have soooo much to learn.
 

Scotland Tom

L6: Sharp Member
Jan 19, 2008
332
64
DJive, the brushwork you've done makes me wonder if I should just start over on my own map. Really incredible work there. I'm anxious to see more progress.
 

YM

LVL100 YM
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Dec 5, 2007
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Heh his awesome brushwork is causing him problems, you dont want to go THIS good, maybe a little better but defo dont start again!
 

Scotland Tom

L6: Sharp Member
Jan 19, 2008
332
64
Indeed, that was a little tongue-in-cheek, but even so my compliment remains. If you can get that brushwork to work effectively, DJive, I'll be quite happy to see the finished product.
 

YM

LVL100 YM
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Dec 5, 2007
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Skybox -
skyboxtest0002pk5.jpg

skyboxtest0001pl0.jpg

skyboxtest0000uu9.jpg


About 4 hours work there, lost an hour due to a crash and another hour of that was simply looking for reference material.

Thats just the LDR version there I've not yet got my head around doing the HDR version. As you can see its got a nice big sun glare and the earth on the horizon, along with the milky way as a band across the sky. I can and intend to add some sort of spaceship or satelite somewhere in it.

Next thing to do is make a grey rock texture.

its a pitty DJive is now asleep :( he/she/it wont see this for hours!
 

Vilepickle

Banned
Oct 25, 2007
372
199
I had to stop being so good at my brushwork because Hammer wouldn't compile my maps when I wanted to make it more detailed :(

It sucks, I think ctf_chaos is at about almost 90% brushes. If you've seen it, you know it's small. This is gonna have the same problem if it doesn't already, unless of course you make models of a lot of the detail.
 

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
youme, can you tell me how you did that skybox
like i made a vtf that i want as a skybox but idk how to get it to work as one
can you either explain it here or pm me or link me somewhere
thanks
 

YM

LVL100 YM
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Dec 5, 2007
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Thats just the LDR version there I've not yet got my head around doing the HDR version.

Like I said, I'm still clueless as to how to make an HDR version, so if I compile the map with HDR on then I get the hydro sky :(
 

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
Like I said, I'm still clueless as to how to make an HDR version, so if I compile the map with HDR on then I get the hydro sky :(
dont really know what that means
but still how did you get your sky to be well a sky?
 

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
alright i read it about 4 times and pretty much understand it but the part where it says a $SKYNAME.TXT will be created kinda throws me off
does vtfedit know to make this or something?
 

DJive

Cake or Death?
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Dec 20, 2007
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I had to stop being so good at my brushwork because Hammer wouldn't compile my maps when I wanted to make it more detailed :(
It sucks, I think ctf_chaos is at about almost 90% brushes. If you've seen it, you know it's small. This is gonna have the same problem if it doesn't already, unless of course you make models of a lot of the detail.

Hmm ya, its looking to get there.

PHP:
Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   5/1024          240/49152    ( 0.5%) 
brushes               5212/8192        62544/98304    (63.6%) 
brushsides           39540/65536      316320/524288   (60.4%) 
planes                8240/65536       164800/1310720  ( 12.6%) 
vertexes             22468/65536      269616/786432   (34.2%)

from that i see RIGHT away i need to know modeling =( Bummer thing is there is only the detail on the hull and inside of the space-station thing. Bio-dome is currently minus the bio part, its the hull as well. I got a little room to work with, i just need to be a bit more conservative

ZOMG! Youme!. upset i went to bed now! =) looks amazing,