kimangroo
L3: Member
- Mar 15, 2008
- 111
- 6
But what's different about your water setup compared to standard water setups like 2fort? I've been messing about with water a bit and want to use it in my map so I'm interested in exactly what kind of problems I might come across.
Do you have moving water, or water with different levels? Water in a glass tank shouldn't be any different to normal water... If you're using func_water_analog to get moving water you need to use it with either nature/water_dx70 or nature/water_movingplane textures, no other ones work. Unfortunately that means you don't get any cool underwater warping or fogging effects but you can still see out of the water.
Do you have moving water, or water with different levels? Water in a glass tank shouldn't be any different to normal water... If you're using func_water_analog to get moving water you need to use it with either nature/water_dx70 or nature/water_movingplane textures, no other ones work. Unfortunately that means you don't get any cool underwater warping or fogging effects but you can still see out of the water.