[WIP] pl_valley (tentative name)

YM

LVL100 YM
aa
Dec 5, 2007
7,158
6,081
My bad, the art style and building design is taken from the 1920s/30s whilst the game is set in the 60s
Still, my point remains the same, if you made a map set in a space station, it wouldn't fit, however awesome the map is, it doesn't conform to the theme of tf2.

I think this bit here summarises it perfectly.
I think that, you want to map for TF2, fine. You don`t want to bother with the textures, fine. just don`t expect everyone to like it. Most players don`t give a sh#t what the map looks like, but for those that do, you will not get the same praise as if you took the extra effort to make those textures TF2 style.
 

Lord Ned

L420: High Member
Feb 11, 2008
421
174
(Didn't read pages 3-6 fyi)
Layout looks pretty good, but you may run into some... Issues.

It's a race to stop the cart, but what's keeping them from just defending their cart with like 10 scouts and having it rush to the point?

Also are you going to allow them to get on the top center piece? You could turn it into "Whoever owns the top controls the tracks" (Letting a sentry sit ontop. ;)), while it's still really easy to demolish.

Dunno.
 

Arhurt

L6: Sharp Member
May 7, 2008
315
140
Second, none of the textures (even the ones on the models) are default HL2. I've stylized the hell outta them to tone down the photorealism. I'll probably do even more work to add some more brush strokes and such. Trust me, I know how bad it looks pairing photo realistic textures with tf2.

(...)

Lastly, OK, so this isnt a stock TF2 desert/industrial theme. Thats a bad thing? Whats wrong with a fresh look in a map?

I`d love to see that extra effort taken to make the textures even more TF2-like. I`d say cut most of the detail from the ground and stone textures, maybe even enlarging them and then using the "cut-out" filter and "noise" with "render > clouds" to get them right.

As for the Theme, I'm glad to see something other than Industrial/Mining indeed.

And I think Vando hit the nail in the head here:

Necro, I think you have hit on something good here. Your layout and idea is so good that everyone just wants it to be the best that it can be.
 

Godling

L2: Junior Member
Oct 26, 2007
55
14
...if you made a map set in a space station, it wouldn't fit, however awesome the map is, it doesn't conform to the theme of tf2.
The TF2 theme is about color, level of detail, construction style... etc. It is NOT about location (unless you want to argue that the game takes place on Arrakis). A space station would be awesome... IF it were done with a 60s' B-movie mentality. The best way to accomplish such a goal would be to allow inspiration to come from some 60s' sci-fi schlock... of which there are tons of examples.
 

Arhurt

L6: Sharp Member
May 7, 2008
315
140
Other games that come to mind when I think TF2 are the "No One Lives Forever" series, "Evil Genius" and the "Austin Powers" movies. All of them have space station/spytech at some point.
 

joshman

L5: Dapper Member
May 7, 2008
204
14
The TF2 theme is about color, level of detail, construction style... etc. It is NOT about location (unless you want to argue that the game takes place on Arrakis). A space station would be awesome... IF it were done with a 60s' B-movie mentality. The best way to accomplish such a goal would be to allow inspiration to come from some 60s' sci-fi schlock... of which there are tons of examples.
That'd be Awesome.

TO THE IMA MOBILE!

(IMA, meaning Internet Movie Archive)
 
Last edited:

necro

L3: Member
Mar 24, 2008
106
13
(Didn't read pages 3-6 fyi)
It's a race to stop the cart, but what's keeping them from just defending their cart with like 10 scouts and having it rush to the point?

Also are you going to allow them to get on the top center piece? You could turn it into "Whoever owns the top controls the tracks" (Letting a sentry sit ontop. ;)), while it's still really easy to demolish.
Dunno.

Good, this is the stuff I'm concerned with. I havent played much goldrush yet (which I probably should), so I'm nervous about this whole cart business.

So do you think the carts are too easily defended? I tried to address that by giving the attackers the high ground when they get close to the defenders base. I guess we wont know for sure til theres a full game.

I didnt quite follow your idea with controlling the tracks and sentry guns. I've clipped off the center bridge to prevent people sticky bomb jumping the entire map. I havent tested building a sg on top of the cart yet. Will do that.
 

necro

L3: Member
Mar 24, 2008
106
13
BTW, I think we've beat the texture issue to death. Frankly, there are VERY few user maps that even attempt custom textures. I wanted to create a different look, a different atmosphere. If that truly bothers you, dont play the map. Simple.

I've done my best to stylize the textures. I've run cutout filters in pshop til my fingers bled. Yes, theres more aesthetic work to do, but like I keep saying, I want to get the gameplay polished before I waste any more time on the eyecandy.
 

Chicky

L1: Registered
May 13, 2008
18
3
Hey necro, since pl08 is running on one of my servers now, we could always get a game going with it one night so you can get a feel for it... if that helps.
 

necro

L3: Member
Mar 24, 2008
106
13
Thanks Chicky. :)

I was gonna submit for this weekends playtest. I've got a bunch of work to do on the map between now and Fri, so hopefully a newer version will be ready by Fri.

I havent really focused on the map lately. Friggin GTA4 is distracting me.
 

Lord Ned

L420: High Member
Feb 11, 2008
421
174
Good, this is the stuff I'm concerned with. I havent played much goldrush yet (which I probably should), so I'm nervous about this whole cart business.

So do you think the carts are too easily defended? I tried to address that by giving the attackers the high ground when they get close to the defenders base. I guess we wont know for sure til theres a full game.

I didnt quite follow your idea with controlling the tracks and sentry guns. I've clipped off the center bridge to prevent people sticky bomb jumping the entire map. I havent tested building a sg on top of the cart yet. Will do that.


I didn't mean building them ontop of the cart sorry. ;)

Basically, your pushing a new idea here. Two carts which decide which team assaults and which defends. This sounds like a great idea.

But your map layout may need some balancing.

Your just gonna have to play it and see. It may be to easy for the enemy to camp your cart, or it may be to hard to take back the center of the hill after one gets it.
 

Ace

L3: Member
Feb 15, 2008
112
9
My bad, the art style and building design is taken from the 1920s/30s whilst the game is set in the 60s
Still, my point remains the same, if you made a map set in a space station, it wouldn't fit, however awesome the map is, it doesn't conform to the theme of tf2.

I think this bit here summarises it perfectly.

I point out to Youme here...
Isn't DJive doing a map called Space something or other??
And didn't you do quite a bit of helping with this?
(Also it has at the moment "real" (I think) grass, nobody has made any negative comments about this map - Sorry to DJive for dragging you in, but I feel this should be brought up)

Damn they're right. Those clearly aren't 1968 rocks and grass. And that snow. That's 1970s snow at least. Don't get me started on that anachronistic 1880s overcast sky...

LOL

what's wrong with the tf2 grass that comes with tf2 by default? nature/grass_03

Umm...Nothing, but ONE texture for grass compared to however many valve has for dirt/rock etc isn't alot, also its not great for forests only grassy plains, and I havn't seen any TF2 trees/plants, although there are probably a couple, but not a forest worthy amount/style.

Back to the map...
Loving the looks, I'll play it whatever you decide :)
My advise is take advise, but don't get forced against you own decisions, after all its your map.
 

Chicky

L1: Registered
May 13, 2008
18
3
Lemme know when your new version is out. I'll definitely put it up on the server and see what people think. We had a nice long discussion in vent tonight (with about 25 people) about your map. So I'm sure we won't have any problem getting players.
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
Guys chill out on the personal attacks, it needs to stop.


I point out to Youme here...
Isn't DJive doing a map called Space something or other??
And didn't you do quite a bit of helping with this?
(Also it has at the moment "real" (I think) grass, nobody has made any negative comments about this map - Sorry to DJive for dragging you in, but I feel this should be brought up)

no problems =)

I dont know the reasons, maybe people liked it, maybe people didn't want to get a pissy admin, ..maybe it felt still very tf2 *imo it still felt very tf2, i maed a point to try something different but to make the players feel like it fit in*

Plus i don't think anyone had to worry about me finishing it and releasing =p
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
First is edits, second is bans. Guys STOP right now. keep it to topic or move it to PM