T
The Asylum
Apparently, everyone just loves Pipeball.
Taking into consideration the little gripes I got in today's Gameday (and explaining why I can't fix some of them), I feel that Pipeball is pretty much ready to go now. Some screens illustrating the changes from b1:
Slanted goal shields! By suggestion, these will help keep the ball in the middle of the field, and therefore always moving. Small health and ammo are still behind the shields
Removed the vphysics_clip brush in the hallways which sucessfully blocked the ball- and the Demoman's nades. Replaced with posts. Keeps ball out, lets nades in.
Also went Nodraw-happy on the non-visible brush sides. y helo thar optimization
BONK
Well?
Taking into consideration the little gripes I got in today's Gameday (and explaining why I can't fix some of them), I feel that Pipeball is pretty much ready to go now. Some screens illustrating the changes from b1:

Slanted goal shields! By suggestion, these will help keep the ball in the middle of the field, and therefore always moving. Small health and ammo are still behind the shields

Removed the vphysics_clip brush in the hallways which sucessfully blocked the ball- and the Demoman's nades. Replaced with posts. Keeps ball out, lets nades in.

Also went Nodraw-happy on the non-visible brush sides. y helo thar optimization

BONK
Well?