somebody asked me so here is a thread on my map. as the title says it's still in progress.
This is my first map in TF2, before mapping in TF2 I made maps in wolfenstein: enemy territory. These didn't become very popular since they were crazy deathmatch type maps haha. Only a small group liked the chaos of them. Anyway the hammer editor is a dream compared to gtk radiant, so I loved it after around 5 minutes of finding the controls.
Since I have made maps before though I understand the concept of portals, hinting, lighting,...... and all that stuff. just the different syntax in hammer and different possibilities.
Hammer is very user friendly
So that's just a small intro on my history of mapping, now to my first map.
It is an orange map, but during the night time. (yer, not another orange map, but it is my first so give me a break
)
First off I just started with making an orange map prefab for my friends you can grab it here:
http://stealth.staatsschutz.org/orangetest.vmf
includes:
Spawn Room Red
Red supply closet in spawn
Red spawn door
Red spawn barrier
Spawn Room Blu
Blu supply closet in spawn
Blu spawn door
Blu spawn barrier
5 control points (each team starts with 1 control point, the rest have to be captured)
Screenshot of the prefab:
Then I was like, well I made the tehnical part (control points), why not just make an orange map for the hell of it.
So my quest begun.
I started with a tower, cause most orange maps I like have one, except I don't like the towers they have so I designed my own.
a friend of mine brought up a subject of how to make a spiral staircase, so i pondered on the idea, and then thought, hey since I made it anyway why not throw it in there too.....
Heres a demo on the look of the top of the tower, with 2 potential sentry spots:
During this stage I thought about what i was going to do with my map, because i wanted to give all classes a chance. most orange maps I've played give a big advantage to snipers mainly.
The map started to take shape:
notice the walls around the path ways for sniper cover.
Also lots of different heights for scout jumps and demo and rocket jumps
1 rocket to get to the second point.
3 rockets to fly up the side of the tower.
Also just a crazy design idea, I have heard, but it's just my style.
Here are the latest screenshots, but the map has evolved quite a bit since then already:
might get some newer ones up tonight.
Oh and the deadline is Sunday evening 08/11
I just set a deadline to get my ass into gear
This is my first map in TF2, before mapping in TF2 I made maps in wolfenstein: enemy territory. These didn't become very popular since they were crazy deathmatch type maps haha. Only a small group liked the chaos of them. Anyway the hammer editor is a dream compared to gtk radiant, so I loved it after around 5 minutes of finding the controls.
Since I have made maps before though I understand the concept of portals, hinting, lighting,...... and all that stuff. just the different syntax in hammer and different possibilities.
Hammer is very user friendly
So that's just a small intro on my history of mapping, now to my first map.
It is an orange map, but during the night time. (yer, not another orange map, but it is my first so give me a break
First off I just started with making an orange map prefab for my friends you can grab it here:
http://stealth.staatsschutz.org/orangetest.vmf
includes:
Spawn Room Red
Red supply closet in spawn
Red spawn door
Red spawn barrier
Spawn Room Blu
Blu supply closet in spawn
Blu spawn door
Blu spawn barrier
5 control points (each team starts with 1 control point, the rest have to be captured)
Screenshot of the prefab:

Then I was like, well I made the tehnical part (control points), why not just make an orange map for the hell of it.
So my quest begun.
I started with a tower, cause most orange maps I like have one, except I don't like the towers they have so I designed my own.


a friend of mine brought up a subject of how to make a spiral staircase, so i pondered on the idea, and then thought, hey since I made it anyway why not throw it in there too.....

Heres a demo on the look of the top of the tower, with 2 potential sentry spots:

During this stage I thought about what i was going to do with my map, because i wanted to give all classes a chance. most orange maps I've played give a big advantage to snipers mainly.
The map started to take shape:



notice the walls around the path ways for sniper cover.
Also lots of different heights for scout jumps and demo and rocket jumps
1 rocket to get to the second point.
3 rockets to fly up the side of the tower.
Also just a crazy design idea, I have heard, but it's just my style.
Here are the latest screenshots, but the map has evolved quite a bit since then already:







might get some newer ones up tonight.
Oh and the deadline is Sunday evening 08/11
I just set a deadline to get my ass into gear
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