coathanger.mdl
Seba DR. BIG FUCKER, PHD aa Jun 9, 2009 2,364 2,729 May 13, 2011 #2,563 Sorry, weapons are not my thing. Also it'd be stupid. 1
EArkham Necromancer aa Aug 14, 2009 1,626 2,775 May 13, 2011 #2,565 Seba said: Sorry, weapons are not my thing. Also it'd be stupid. Click to expand... Durr. Obviously it's a hat. Kep 2
Seba said: Sorry, weapons are not my thing. Also it'd be stupid. Click to expand... Durr. Obviously it's a hat. Kep
Fruity Snacks Creator of blackholes & memes. Destroyer of forums aa Sep 5, 2010 6,394 5,573 May 13, 2011 #2,566 Whatever it is, I want to use it in runaway. 1
T The Asylum May 13, 2011 #2,567 you ever get bored at night and make a map yeah thats what happend here 1
tyler aa Sep 11, 2013 5,100 4,622 May 13, 2011 #2,568 I am not too confident about this, idk I have spent a long time working on complete or partial rebuilds of Hella and right now it is mostly a rebuild. I also think I am going to drop it to two points. The old A and C will be A and B. I think 1
I am not too confident about this, idk I have spent a long time working on complete or partial rebuilds of Hella and right now it is mostly a rebuild. I also think I am going to drop it to two points. The old A and C will be A and B. I think
Fruity Snacks Creator of blackholes & memes. Destroyer of forums aa Sep 5, 2010 6,394 5,573 May 13, 2011 #2,569 I like the new blue spawn, althought I think a sentry could cover all exits. Maybe not fire at them all, but cover them 1
I like the new blue spawn, althought I think a sentry could cover all exits. Maybe not fire at them all, but cover them
tyler aa Sep 11, 2013 5,100 4,622 May 13, 2011 #2,570 Fr0Z3n said: I like the new blue spawn, althought I think a sentry could cover all exits. Maybe not fire at them all, but cover them Click to expand... In much the same way that one could cover all exits on Dustbowl stage 2, yeah. 1
Fr0Z3n said: I like the new blue spawn, althought I think a sentry could cover all exits. Maybe not fire at them all, but cover them Click to expand... In much the same way that one could cover all exits on Dustbowl stage 2, yeah.
Seba DR. BIG FUCKER, PHD aa Jun 9, 2009 2,364 2,729 May 14, 2011 #2,571 yyler the maker of two-CP A/D maps 1
Fruity Snacks Creator of blackholes & memes. Destroyer of forums aa Sep 5, 2010 6,394 5,573 May 14, 2011 #2,574 Need to light up the back a bit... but no tree/prop spam here this time. Not sure if i like this yet, but its a start. ignore the yellow lighting 2
Need to light up the back a bit... but no tree/prop spam here this time. Not sure if i like this yet, but its a start. ignore the yellow lighting
LeSwordfish semi-trained quasi-professional aa Aug 8, 2010 4,101 6,597 May 14, 2011 #2,575 I dont like the way the fence is only across the road. i cant think of how to fix it, but it seems almost suspiciously inconvenient. 1
I dont like the way the fence is only across the road. i cant think of how to fix it, but it seems almost suspiciously inconvenient.
Fruity Snacks Creator of blackholes & memes. Destroyer of forums aa Sep 5, 2010 6,394 5,573 May 14, 2011 #2,576 Yea, I was thinking that too after I woke up this morning, I think I'll split 'em a little and either keep them like that, or add a moveable barrier. 1
Yea, I was thinking that too after I woke up this morning, I think I'll split 'em a little and either keep them like that, or add a moveable barrier.
Ida deer aa Jan 6, 2008 2,289 1,372 May 14, 2011 #2,577 These are a little old but I might as well post them. 1
Seba DR. BIG FUCKER, PHD aa Jun 9, 2009 2,364 2,729 May 14, 2011 #2,578 solid triggers, lol CP on piles of bricks, lol 6
Seba DR. BIG FUCKER, PHD aa Jun 9, 2009 2,364 2,729 May 14, 2011 #2,579 I hope that justifies the double post Also dramatic cutoff at map version 2