WiP in WiP, post your screenshots!

Sep 1, 2009
573
323
arena_arakawa_b00046.jpg


arena_arakawa_b00040.jpg


Oh thats where I hide the explosive crates in a wooden building, ahhhhh I see.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I see no explanation for their explosiveness :v
 
Sep 1, 2009
573
323
Its kinda an inside joke, they are storing boxes marked 'explosive' in a wooden building. And now time to add either a door or a lock and some hinges
 

Acumen

Annoyer
aa
Jun 11, 2009
704
630
:eek: loving these rocks !
I wanted to create such exact rocks, but lacked skill and patience.
Now I can just steal yours !
 

Batandy

L3: Member
Oct 10, 2010
132
87
the fur suggestions were correct, it helped a lot, and give a good amount of definition. I was hesitant because it's a fine detail that i really don't like to bother with in tf2 items sometimes, but it worked out. I've used normal maps before for things like this, not just for details, but for form, you've probably just never noticed them. I still don't like how source handles normal maps (and i've already made a large fool of myself on that topic, see the manor thread). Here's some hair:

dogbread_wip_13.jpg

oh god i love pugs!
 

RetroGunner

L1: Registered
Feb 12, 2011
11
2
Hey guys, I'm new around here.

I suppose this could be considered my "first map ever" seeing as how this is the only one I've ever taken to a level where it was actually playable. Before this map I just kinda messed around with hammer, making giant rooms with low gravity and that sort of stuff.

Anyways, I'm hoping to eventually turn this into a swamp themed map because I think those look pretty cool, but I don't really see it used that much.

http://i920.photobucket.com/albums/ad41/BionicGinger/hl22011-02-1203-12-48-49.jpg

http://i920.photobucket.com/albums/ad41/BionicGinger/hl22011-02-1203-12-36-91.jpg

http://i920.photobucket.com/albums/ad41/BionicGinger/hl22011-02-1203-12-29-30.jpg

http://i920.photobucket.com/albums/ad41/BionicGinger/hl22011-02-1203-13-10-39.jpg

As you can see, I haven't even touched the skybox. I've just left it as a simple (and not so great looking) 2d skybox just so I could test it out and stuff like that.

Whoops, almost forgot to mention that it's a king of the hill map.
 

Rea

aa
Aug 22, 2010
59
19
I can see gigantic sightlines nearly everywhere in each of those screenshots. The most egregious is the one that goes across the whole map in the 2nd screenshot.

Other than that, the geometry looks interesting. I'm curious to see how it plays.

(Also, change the skybox to a TF2 one, even if it's just sky_tf2_01. It's in Map > Map Properties.)
 

Batandy

L3: Member
Oct 10, 2010
132
87
Hey guys, I'm new around here.

I suppose this could be considered my "first map ever" seeing as how this is the only one I've ever taken to a level where it was actually playable. Before this map I just kinda messed around with hammer, making giant rooms with low gravity and that sort of stuff.

Anyways, I'm hoping to eventually turn this into a swamp themed map because I think those look pretty cool, but I don't really see it used that much.

http://i920.photobucket.com/albums/ad41/BionicGinger/hl22011-02-1203-12-48-49.jpg

http://i920.photobucket.com/albums/ad41/BionicGinger/hl22011-02-1203-12-36-91.jpg

http://i920.photobucket.com/albums/ad41/BionicGinger/hl22011-02-1203-12-29-30.jpg

http://i920.photobucket.com/albums/ad41/BionicGinger/hl22011-02-1203-13-10-39.jpg

As you can see, I haven't even touched the skybox. I've just left it as a simple (and not so great looking) 2d skybox just so I could test it out and stuff like that.

Whoops, almost forgot to mention that it's a king of the hill map.
Fix the sightlines,it looks very sniper friendly
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,573
Yea, maybe add some buildings or something to break up the views, or props (don't spam). I don't really see a specific place to mention, they are everywhere. Place your map as a sniper and stand in places and see how well you could snipe (if there was people). You don't have to completely get rid of them, just make them shorter.

I do like the height variantion though.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Something that will crash and burn very badly?
 

RetroGunner

L1: Registered
Feb 12, 2011
11
2
I kind of figured I was going to get comments on the sight lines, but i wasn't quite sure where to begin on fixing them. After wandering around the map/playing with bots for a few hours, it seems to me that the only truly overpowered sniper spot is the one from screenshot 2.

So i'm gonna work on fixing that I guess. Thanks for the feedback