WiP in WiP, post your screenshots!

Bermuda Cake

L9: Fashionable Member
Feb 20, 2009
679
480
hope you guys like spam
cp_bermuda_a20002.jpg

cp_bermuda_a20001.jpg

cp_bermuda_a20000.jpg

cp_bermuda_a20004.jpg

cp_bermuda_a20003.jpg
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
cp_muffinmappe_a10001.jpg

Sort of old but the left part of the image is still roughly the same now.

cp_muffinmappe_a10002.jpg

The latest progress I made.

So yeah, this is a brand new map again. Contest entry. I didn't like Frostpeak/Frostpoint, so I'm having a shot at 3-stage A/D CP instead.
 

Ida

deer
aa
Jan 6, 2008
2,289
1,372
muffin, why so open?
Because it's perfectly fine to have an open map. Not everything needs to be corridors and obscuring props.

That said, there's going to be a defensive building for RED on the left side and maybe some more rooms to sneak into.
 
Sep 1, 2009
573
323
arena_arakawa_b10004.jpg

I bet those designs detail how to make me a stetson.
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
Default cubemap.

Yes, indeed. And once again, if you can write programs/code, and you'd be interested in improving or writing from scratch a richer, more beautiful and more functional Half Life Model Viewer, that can do things like load pre-made cubemaps, has a better interface, and other great things (see the Marmoset Toolbag for examples), I will generously donate to your cause. But don't consider that the reason for doing so, just a bonus. Your real inspiration should be the betterment of mankind.