Volcano WIP
A few screenshots of my WIP. Soon to be alpha-like.
Payload in and around a volcano, with a twist: there are a number of invulnerable automated sentries in the caldera, with a control point to decide whose team they are on. The (Caldera Reactor Unmanned Defenses) The sentries run out of ammo, though, so it's not impregnable (fills up if someone captures).
What to do, what to do? Defend the C.R.U.D. control room or stop that pesky bomb?
In order: the caldera (you can see the track between point A and B down below), outside the Blu spawnpoint, and the final point above, and the second outside segment (you can see B and C in that screenshot).
Red gets a serious height advantage in this map, making this an uphill battle (hah!) for Blu.
Notes:
- Screenshots were taken by flying with noclip to get nice vistas.
- Gameplay is in place, but most of the art pass isn't done.
- It's nowhere near as dark outside as it seems. All the areas where players can be are well lit (though it _is_ nighttime outside) but HDR played havoc with my screenshots.
- The cubemaps aren't done. Can you tell?