WiP in WiP, post your screenshots!

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
That lower roof seems a bit too steep to have tires on it imo.

Also why do you take screenshots so damn small :c
 
T

The Asylum

The way it works is the teams idle on their own lanes and serve as the pins. Active Blu players bowl on Red's lane, active Red players bowls Blu's lane

And yes, you shoot the ball into the other team, which kills them. I've made it so the indicators above the lanes turn off when the ball clears their respective pins, and turn back on when they respawn
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Gerbil: that third screen is so ugh. Varying wooden floors with pipes inbetween, odd metal trim on the door, hazard strips so close to the edge... I may just be picky, but I'm not in love with that.

Yyler: cp_fences_rocks_and_crates
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
In that last shot, you have a no entry texture on the Door under the exit sign, which kinda doesn't make sense.

Unfortunately, there is no door with the no entry sign on only one side. Stupid oversight on Valve's part, the forward spawns in Badlands, I think, use the same door.