Discussion in 'WIP (Work in Progress)' started by Varadero_be, Dec 17, 2007.
2 screens of the map I'm working on.
It's a deathmatch map.
aarg counterstrike boxes :O
Gimme a nice texture for TF2 boxes...
do it in brushwork: metal+wood texture if you get what i mean.
on the other hand, can you post a screenshot from the top of the map? I'd like to see how it looks. Also, make some windows and a nice 3D skybox
More importantly, CS materials won't show up for people without CS, and distributing them with your map would make valve unhappy.
Too heavy. It'll kill my FPS. I optimised as far as possible my boxes.
To get this:
I did this:
I'm already working on something you ll see through the windows.
My textures are not CS matérial. It's TF2 or maybe HL2. So, it gonna work.
mate, those boxes wont kill fps i swear, since its a deathmatch map it wont be too big i guess so really dont worry about your fps!!
The angling you did of the brushes is entirely unnecessary. If you have two faces with the same material and same settings (like a row of individual boxes touching at the edges) all the faces will be merged into one face during compile.
Separate names with a comma.