- Feb 26, 2008
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Part 1 of 2 in a mappack by Acegikmo and MangyCarface
MAP: Icefield
Version
Author: MangyCarface, Acegikmo
Gameplay: An "invasion" type symmetrical CTF map. Players take the intelligence from their resupply room to their opponents' capture point to score.
Description:
2fort is a stalemating, frustrating mess that scales poorly with 32 players; the outside has limited options; the inside, frustrating sentry locations.
To solve these problems, Icefield is designed with a more varied, open center with opportunities for all classes to shine; the interior has several unique options for invading players to take down difficult sentry locations.
Players spawn with the enemy's intelligence in their resupply room, immediately allowing a player to grab it, and his teammates to form an escort group around him. Confrontations with intelligence players are therefore much more intense than 2fort or well, as you may encounter them anywhere in the map. Expect to see battles where both intel carriers have to fight to the death for the next point. Teamwork is the only overpowered aspect in this map- sticking together a la L4D will quickly ensure a victory, but care must be taken to actively defend.
Time starts at 6:30, capped at 7, and 1:30 is added for each successful capture. Demo/soldier jumps in the middle are are limited by a slight push downwards to prevent unfair situations in which the intel is hopped balcony to balcony. Intel is returned to resupplys after 40 seconds- no one likes camping the intel for a minute in 2fort.
This map is currently in alpha. Nothing is set in stone, and all graphical errors take a sideline while gameplay is refined. Please enjoy!
Screenshots:
Red base/capture point:
Top view of center area:
Center area viewing RED side:
DOWNLOAD LINK
MAP: Icefield
Version
Author: MangyCarface, Acegikmo
Gameplay: An "invasion" type symmetrical CTF map. Players take the intelligence from their resupply room to their opponents' capture point to score.
Description:
2fort is a stalemating, frustrating mess that scales poorly with 32 players; the outside has limited options; the inside, frustrating sentry locations.
To solve these problems, Icefield is designed with a more varied, open center with opportunities for all classes to shine; the interior has several unique options for invading players to take down difficult sentry locations.
Players spawn with the enemy's intelligence in their resupply room, immediately allowing a player to grab it, and his teammates to form an escort group around him. Confrontations with intelligence players are therefore much more intense than 2fort or well, as you may encounter them anywhere in the map. Expect to see battles where both intel carriers have to fight to the death for the next point. Teamwork is the only overpowered aspect in this map- sticking together a la L4D will quickly ensure a victory, but care must be taken to actively defend.
Time starts at 6:30, capped at 7, and 1:30 is added for each successful capture. Demo/soldier jumps in the middle are are limited by a slight push downwards to prevent unfair situations in which the intel is hopped balcony to balcony. Intel is returned to resupplys after 40 seconds- no one likes camping the intel for a minute in 2fort.
This map is currently in alpha. Nothing is set in stone, and all graphical errors take a sideline while gameplay is refined. Please enjoy!
Screenshots:
Red base/capture point:
Top view of center area:
Center area viewing RED side:
DOWNLOAD LINK