Playtest notes from the 1/10 gameday:
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Posts like these are awesome. Pictures help so much to identify things that need to be changed. Thank you!
Re. The Invisible wall. I've added some barricades to the road there, and I'm going to work on making it more apparant that it is a off-site road. The other side has 'farmhouse" style frame around the road, but I figured that this side needed something.
Re. Signs. That was another big thing mentioned last night. I've added resupply and control point signs to all of their respective doors. Honestly though, I don't think it'll help a lot with people running the intel in there. *I* still run the intel in there when I'm messing around on Deli, and I made the damn thing.
Re. Ramp. I've added a playerclip ramp up to that area, so it will be possbile to simply walk up there. changing the roof itself will be very difficult since I stupidly tied both of the roofs together under one func_detail entity. If the playerclip doesn't work, I'll probalby do some vertex editing or something.
Sgt Frag said:
Was pretty fun to play, lots of action for a ctf map.
Other than a little trim here and there to touch it up some I think the biggest thing is something I already mentioned in an earlier post. Surroundings.
But you had talked about buildings in the skybox, and honestly in game I forgot to look to see if you had done that yet.
For the 3d skybox I mostly went with the forest skycards and a few buildings along the road that runs perpendicular to the game area. Most of the rest of the buildings right now are in the "Transition Zone" between the playable area and the skybox. Since you've played it, the BSP is on your computer, so if you feel so inclined you can create a private server and look the map over.
Icharus said:
I've never had so much fun with the CTF gametype than with Deli!
I love the fast-paced action, without being too loose!
Definitely one of my favs
It's good to hear an offensive engineer (that's what I saw you doing most of the game day, anyway) had such a good time on this map. I do have one question however: how do you feel about the ability to build in the spawn room? (on the benches, and the floor next to the door.) When I first saw people doing that I was somewhat leery of it, but really I don't know how much it'll impact gameplay, if at all. Thoughts?
Finally, I've lowered the central segment of the BLU intel podium, place a small displacement in the tree bucket, removed the flamethrower in the RED intel room, moved the BLU back entrance to the intel room to match the location of the RED entrance, fixed some textures, and adjusted some off-kilter geometry.