It has been a while i had a massive stick thrown in the spokes of my mapping bicycle due to work shortly after the original post. It was more like a log but you get the picture. Anywho.. here's the original post of my map (first one ) if you would like to refresh your memory.
http://forums.tf2maps.net/showthread.php?t=2446&highlight=ctf_bankjob
I'm in the military and stationed in South Korea right now so life can get kind of hectic and mess up my mojo occasionally. OK!!! SO a few weeks ago i really sat down and starting digging in deep with this bad boy. I took everyone's advice and did (what i feel) was the best for the map. I spent a few days reading, reading and reading some more in an attempt to teach these tools to myself. Anyway, enough chit chat. Here's updates to the previous pictures, some new ones, and explanations! Here we go! :thumbup:
(please excuse the brightness differences... i'm still trying to get the lighting down.. i'm almost there. i had to turn my brightness up/down so you can see certain areas.)
Thanks to Juice for the asphalt/road textures. I changed the road one a bit so i could make my parking lots. if you want it to include in your package let me know man! thanks!
Thanks to Brainsample for the car models
BLU spawn area. Less lighting in these areas now.
BLU Vault. Have 2 different ideas for this area. This is just a preview of the look i'm heading towards.
BLU Vault, teller/lobby area. Spawn is just to the left of vault door. If you remember before (or click the above link) then you know this was just a round wall with nothing sticking out. In the process of modeling gold bars & cash registers for this area. bars go in the vault.. of course. The teller area will have cash registers / seperators on the desktop between each station / a "money slot" for your transactions the office near the resupply room on 2fort's basement has something similar on the window. My slot will be going under the window, not through it. Oh chairs will be here as well (other side of glass wont be a playable area.. its just eye candy)
BLU lobby area.. there will be those metal bars with ropes that banks use to seperate the waiting lines. One for blue, one for red.
BLU lobby again (compare to old picture)
View from BLU Battlements (compare to old picture)
BLU Battlements again... the 3d skybox you see is a placeholder.. was just experimenting with getting the ground textures outside matching perfectly.. and the "city" atmosphere. It will be split in the finished product to be divided BLU/RED of course. Right now its mixed and there for my education it is helping me learn a lot about sun placement.. that's for sure..
Warehouse/Loading dock towards BLU bank/parking lot. The buildings you see with dev textures i have big plans for.. (4 total buildings) the ideas i have for them are going to be a real treat i hope you like it.
BLU Parking lot. I'm trying to make a yellow texture right now and i'm experimenting with bump mapping. For the most part i have it down, but my first prototype made the parking blocks look like spongebob squarepants... the texture on there now is a placeholder and is in the game already.
In the warehouse/loading dock. 2nd floor.
The loading dock, first floor (compare to before)
My 25ft flatbed trailer! Yes... i made the whole thing with just brushwork.. lol. It looks fine as it is, but if i get the time i'm going to make an actual model. The light hits it at a funny angel.. thats why you see one of the rims in the back like it's glowing. i'm going to move it (plus my sun needs to be repositioned...)
opposite side of loading dock
wtf.. this truck all the sudden became glazed over.. just for your amusement, i already fixed it lol.
RED Parking lot.
grass in the parking area is a displacement .. really has a nice look to it i think.
RED parking lot again
RED Lobby. The teller area in here is going to be adjusted a little so its not so HL1 looking. Its way too ... blocky.. and makes for bad shadows.
RED spawn area... should i use a wood for their pillars & borders?? i had a darker concrete before but it has a nasty reflection with cubemaps.
RED Vault
some more parking area/grass for RED
exit of red base (right side)
Well hopefully you like the adjustments/improvements i've made. Once again this is my first map, and idc if i decide to not release it.. there will be a finished product
____________________
BEFORE COMMENTING PLEASE READ:
____________________
This map isnt even close to being finished.. i know this.. i have a lot of detail to go through still. The interiors of the banks i havent even really touched besides a few fixes/adjustments.
There is a lot of modeling still to be done, mainly by V1c10us who is helping me with testing & ideas. He will be making the gold bar, cash registers, line ropes, and a few other items i need.
Please please please dump all your opinions on me, i want to know all good/bad things. I already have it set how this map is going to play out, but ideas are always welcome There's still a few areas i have yet to show. Thank you!!
I estimate .. next weekend i will probably have a beta version to release for gameplay testing. If i get enough people that want me to of course. Thank you all for your input last time, and now that i have more time to work on it, i'm hoping i can produce a good map for everyone!
http://forums.tf2maps.net/showthread.php?t=2446&highlight=ctf_bankjob
I'm in the military and stationed in South Korea right now so life can get kind of hectic and mess up my mojo occasionally. OK!!! SO a few weeks ago i really sat down and starting digging in deep with this bad boy. I took everyone's advice and did (what i feel) was the best for the map. I spent a few days reading, reading and reading some more in an attempt to teach these tools to myself. Anyway, enough chit chat. Here's updates to the previous pictures, some new ones, and explanations! Here we go! :thumbup:
(please excuse the brightness differences... i'm still trying to get the lighting down.. i'm almost there. i had to turn my brightness up/down so you can see certain areas.)
Thanks to Juice for the asphalt/road textures. I changed the road one a bit so i could make my parking lots. if you want it to include in your package let me know man! thanks!
Thanks to Brainsample for the car models
BLU spawn area. Less lighting in these areas now.
BLU Vault. Have 2 different ideas for this area. This is just a preview of the look i'm heading towards.
BLU Vault, teller/lobby area. Spawn is just to the left of vault door. If you remember before (or click the above link) then you know this was just a round wall with nothing sticking out. In the process of modeling gold bars & cash registers for this area. bars go in the vault.. of course. The teller area will have cash registers / seperators on the desktop between each station / a "money slot" for your transactions the office near the resupply room on 2fort's basement has something similar on the window. My slot will be going under the window, not through it. Oh chairs will be here as well (other side of glass wont be a playable area.. its just eye candy)
BLU lobby area.. there will be those metal bars with ropes that banks use to seperate the waiting lines. One for blue, one for red.
BLU lobby again (compare to old picture)
View from BLU Battlements (compare to old picture)
BLU Battlements again... the 3d skybox you see is a placeholder.. was just experimenting with getting the ground textures outside matching perfectly.. and the "city" atmosphere. It will be split in the finished product to be divided BLU/RED of course. Right now its mixed and there for my education it is helping me learn a lot about sun placement.. that's for sure..
Warehouse/Loading dock towards BLU bank/parking lot. The buildings you see with dev textures i have big plans for.. (4 total buildings) the ideas i have for them are going to be a real treat i hope you like it.
BLU Parking lot. I'm trying to make a yellow texture right now and i'm experimenting with bump mapping. For the most part i have it down, but my first prototype made the parking blocks look like spongebob squarepants... the texture on there now is a placeholder and is in the game already.
In the warehouse/loading dock. 2nd floor.
The loading dock, first floor (compare to before)
My 25ft flatbed trailer! Yes... i made the whole thing with just brushwork.. lol. It looks fine as it is, but if i get the time i'm going to make an actual model. The light hits it at a funny angel.. thats why you see one of the rims in the back like it's glowing. i'm going to move it (plus my sun needs to be repositioned...)
opposite side of loading dock
wtf.. this truck all the sudden became glazed over.. just for your amusement, i already fixed it lol.
RED Parking lot.
grass in the parking area is a displacement .. really has a nice look to it i think.
RED parking lot again
RED Lobby. The teller area in here is going to be adjusted a little so its not so HL1 looking. Its way too ... blocky.. and makes for bad shadows.
RED spawn area... should i use a wood for their pillars & borders?? i had a darker concrete before but it has a nasty reflection with cubemaps.
RED Vault
some more parking area/grass for RED
exit of red base (right side)
Well hopefully you like the adjustments/improvements i've made. Once again this is my first map, and idc if i decide to not release it.. there will be a finished product
____________________
BEFORE COMMENTING PLEASE READ:
____________________
This map isnt even close to being finished.. i know this.. i have a lot of detail to go through still. The interiors of the banks i havent even really touched besides a few fixes/adjustments.
There is a lot of modeling still to be done, mainly by V1c10us who is helping me with testing & ideas. He will be making the gold bar, cash registers, line ropes, and a few other items i need.
Please please please dump all your opinions on me, i want to know all good/bad things. I already have it set how this map is going to play out, but ideas are always welcome There's still a few areas i have yet to show. Thank you!!
I estimate .. next weekend i will probably have a beta version to release for gameplay testing. If i get enough people that want me to of course. Thank you all for your input last time, and now that i have more time to work on it, i'm hoping i can produce a good map for everyone!