There was a bit of a learning curve as far as the layout, but after a few minutes I started to enjoy this a lot. I'm thinking more signs are needed showing where the intelligence is
It may have been mentioned, but with the two intel rooms being unique in layout, it may be easier to defend red intel than blue (although I had a pretty easy time sticky camping the blue intel for a while)
The hitbox on the spaceship needs some work. At times grenades would bounce off if I shot them over the ship, and some players were able to clip through parts of the nose
Good work though, it was fun