- Dec 16, 2008
- 818
- 246
Devil's Brew
you'll get so drunk, you'll swear the control points are moving!
("don't worry, you're not THAT drunk, the control point DID move")
download link:
http://forums.tf2maps.net/./downloads.php?do=file&id=1075
http://www.fpsbanana.com/maps/82236
version 1.0
now available in new strawberry beta flavour
----
this is a map i'm working on, and most likely will submit to the ETF2 competition.
my basic decision here is a CP map, whose points have dynamic defenses.
more plainatively, the middle and 2ndary points move about 500 units towards the owner, and on the other side of a door(which only opens to let the CP move past).
the name comes from the design direction i plan to take: i.e. 2 breweries, in an industrial area, attempting an aggressive takeover bid of eachother.
and now some piccies:
you'll get so drunk, you'll swear the control points are moving!
("don't worry, you're not THAT drunk, the control point DID move")
download link:
http://forums.tf2maps.net/./downloads.php?do=file&id=1075
http://www.fpsbanana.com/maps/82236
version 1.0
now available in new strawberry beta flavour
----
this is a map i'm working on, and most likely will submit to the ETF2 competition.
my basic decision here is a CP map, whose points have dynamic defenses.
more plainatively, the middle and 2ndary points move about 500 units towards the owner, and on the other side of a door(which only opens to let the CP move past).
the name comes from the design direction i plan to take: i.e. 2 breweries, in an industrial area, attempting an aggressive takeover bid of eachother.
and now some piccies:






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