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[WIP] cp_devilsbrew

Discussion in 'WIP (Work in Progress)' started by Ezekel, Feb 24, 2009.

  1. Ezekel

    Ezekel L11: Posh Member

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    Devil's Brew
    you'll get so drunk, you'll swear the control points are moving!
    ("don't worry, you're not THAT drunk, the control point DID move")

    download link:
    http://forums.tf2maps.net/./downloads.php?do=file&id=1075
    http://www.fpsbanana.com/maps/82236

    version 1.0
    now available in new strawberry beta flavour


    ----
    this is a map i'm working on, and most likely will submit to the ETF2 competition.

    my basic decision here is a CP map, whose points have dynamic defenses.
    more plainatively, the middle and 2ndary points move about 500 units towards the owner, and on the other side of a door(which only opens to let the CP move past).

    the name comes from the design direction i plan to take: i.e. 2 breweries, in an industrial area, attempting an aggressive takeover bid of eachother.


    and now some piccies:

    [​IMG]
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    Last edited: Mar 14, 2009
  2. Ezekel

    Ezekel L11: Posh Member

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    ok editted:

    i uploaded to fpsbanana, cos i still can't upload here for some reason (see above about that)
     
  3. Ezekel

    Ezekel L11: Posh Member

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    got the layout built am detailing/texturing (mostly texturing)

    off the play area on the red side i have a train depot situation, with one of those heavy duty freight cranes. i can't actually decide though what colour looks best for it:
    red, grey, or white.
    i've done mockups of each colour in this pic, and one pic of the crane in position.

    what do you guys think?

    [​IMG]
     
  4. MangyCarface

    aa MangyCarface Mapper

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    I question the gameplay mechanic's inherent worth...
    Defenders of already taken points usually have a layout advantage. Making it a hard advantage via a moving point seems... inelegant.

    Still, if you're sold on the mechanic, it'll be -interesting- to see it play out.
     
  5. HeaH

    HeaH L8: Fancy Shmancy Member

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    I don't think it's good for that ETF2L competition. They want a competive map, not a gimmicky map :)
     
  6. Ezekel

    Ezekel L11: Posh Member

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    that's true - if the map is built in that way.

    the moving points is to give the layout advantage to the owner.

    i believe it can be a competitive play map, not considered a gimmicky map.
     
  7. Ezekel

    Ezekel L11: Posh Member

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    updated:

    got it uploaded here at last, and now it's at a playable version
     
  8. Mar

    Mar Banned

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    Looks really nice. Very nice brushwork. Will try a run through.

    On point A, those brozne brewing tanks look kinda lonely and out of place. They need something more artistaclly to complement them. Maybe make one a giant tank and have the pipe running into it?
     
  9. Ezekel

    Ezekel L11: Posh Member

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    updated to version 1.0
     
  10. Mar

    Mar Banned

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    How about [AoC] gives your map a spin to see how well it will work in comp play, which in turn will help out pub play. Please check this out and see if this suits your needs.

    Steam me (steam id: b_Mar_d) if your interested.
     
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