Yeah, maybe I could give the corners a more divided segmentations, but it's really at the bottom of the priority list. Chopping corners already does the trick to blunt a bit some proeminent angles.
I tried a mix of smoothing groups and setting more precise lightmaps but it doesn't change really the outcome. I suppose this angle is coincindentally the least lit in this area.
Currently I'm adding more and more custom textures, mostly recoloring of existing ones to get the whole atmosphère I'm looking for. Old HL2 tile textures have been removed, to leave place to new sets more fitting to tf2 look. I'm removing the desaturated blu concrete used on roofs borders in favor of a more brillant blu version. While the main theme is limited in term of textures (mostly white concrete, scarce wood), I've decided to use the other main TF2 themes to give each part of the map a slightly different atmosphere.
Blue spawn area is mostly spytech inside with some storage zones. Outside nothing special, some vent and randomly left other tools.
The point A will be a more industrial/warehouse theme zones, with leftovers on the grounds, truck, wood and rusty metal usage.
Point B will feature more greenish stuff, with palm trees on the roof, grass, and tiled balcony.
Point C will be more classy themed, with use of tiles and arabic decorations, water.
Center building will be red spytech themed with espionnage/fancy tech gizmo on the roof and computers inside.
Sorry, no pics this time, since currently point A is a huge mess with new areas I'm carving :blushing: I'm also redesigning the gameplay, mainly adding a new feature for both teams : more sentry friendly zones for Red, and a new covered access for Blu. I hope it will help out some classes suffering from the opened nature of the map.
Before, Blu could attack from the two story house
H or the roof
R. Red could use the facing roof or a little space at ground level. This space is being expanded and offered a second story as warehouse
WH. To balance this new defense spot, Blu will have a side passage starting from H, that will be somewhat of oneway zone. (jumping classes or engies may use it the other way) Note that Red defense can currently use H as a first line defense zone, as long as engies provide support.