- Apr 23, 2008
- 38
- 2
EDIT: Alpha2: http://forums.tf2maps.net/downloads.php?do=file&id=483
Yeah, another CP map, whatever
.
So yeah This map will be a standard linear CP map, based in a factory of some sort. I am aiming for it to have a feel similar to turbine. There is the overview i whipped up in half an hour in photoshop, although i havent put in passageways for spys and stuff, and its very basic.
(The lines that arent a wall are the alternate routes)
Now for a Key, Colored Rectangles are spawns Circles with color are the CPs yo start with, middle CP is obviously Neutral. The map is colored as sort of a revers heightmap so the darker the color the higher it is. As you can see, this means that the middle CP is higher than the rest. Next to the Mid CP are two conveyor belts, one going each way. A skilled demoman or soldier will be able to get up to those belts and take a shortcut to the mid point, and the the others 4th point.
Hopefully i will have more pictures and some basic mapping tommorrow.
also, the middle cap point might be over a vat of acid (Thanks Sexy Bread
)
also, how do i get my images to enlarge and do the fade thingy like others have it?
NOTE ABOUT ALTERNATE ROUTES: The routes which air just lines, will actually be air ducts. there will be holes in the ducts at both ends, and for the ducts connecting CP 2-3 there will be exits where the duct intersects the enemies route to the third cap point.
green are the air duct exits.
Yeah, another CP map, whatever
So yeah This map will be a standard linear CP map, based in a factory of some sort. I am aiming for it to have a feel similar to turbine. There is the overview i whipped up in half an hour in photoshop, although i havent put in passageways for spys and stuff, and its very basic.


(The lines that arent a wall are the alternate routes)
Now for a Key, Colored Rectangles are spawns Circles with color are the CPs yo start with, middle CP is obviously Neutral. The map is colored as sort of a revers heightmap so the darker the color the higher it is. As you can see, this means that the middle CP is higher than the rest. Next to the Mid CP are two conveyor belts, one going each way. A skilled demoman or soldier will be able to get up to those belts and take a shortcut to the mid point, and the the others 4th point.
Hopefully i will have more pictures and some basic mapping tommorrow.
also, the middle cap point might be over a vat of acid (Thanks Sexy Bread
also, how do i get my images to enlarge and do the fade thingy like others have it?
NOTE ABOUT ALTERNATE ROUTES: The routes which air just lines, will actually be air ducts. there will be holes in the ducts at both ends, and for the ducts connecting CP 2-3 there will be exits where the duct intersects the enemies route to the third cap point.

green are the air duct exits.
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