WinterView (Outdated go check fishview)

KotH WinterView (Outdated go check fishview) B11

JMaxchill

L5: Dapper Member
Jan 21, 2015
215
69
had a lot of fun playing this today, gave most of my feedback already but a nice (petty) QoL change would be to space the spawnpoints out a little more, especially if you're targeting this as comp - I was having trouble buffing the right players on rollouts
 

Gravidea

L6: Sharp Member
Apr 17, 2017
262
109
Beta's looking pretty great so far! I honestly can't wait to see what you do with the skybox.

That being said, I'm noticing some weird pop-in issues with the rooves and buildings around the map. It's not too noticeable and won't interfere with gameplay, but I just figured I'd mention. Standing in places such as those shown in the screenshots below cause the buildings nearby to have their textures turn invisible. There's quite a few spots that do this, so I just figured it'd be worth mentioning!

As well as that, the handrails right next to the point are not clipped, and you can walk right through them, which I imagine isn't intentional. Other than that, map's looking great! Congrats on the artpass. Keep up the good work!

upload_2022-1-20_19-42-53.png

upload_2022-1-20_19-43-28.png

upload_2022-1-20_19-44-13.png
 

MacRipley

L3: Member
Jan 15, 2015
134
274
I really like how this is so far! Hopefully I can catch it in a playtest soon but for now I can just run around the map myself (doing a nav_generate is crashing for some reason so I can't mess about with bots). Not sure if intentional, plus I'm not knowledgeable of the Koth scene, but the layout currently feels extremely similar to Viaduct, save for a few differences.

All of the feedback and nitpicks I could think of are gonna be here in this album: https://imgur.com/a/8S84wYE