Discussion in 'Map Factory' started by 3Check, Dec 20, 2009.
This is a ctf night version of the winter_ridge map for TF2
Very nice, sir . My favorite things about this map happen to be: The atmosphere it self, the hot tub, and the spikepit. I'm not so sure about the ridges that go over the level(might make things too chaotic), and when I look at the center of the level my computer has some slow down. Not much, but it's noticeable.
This map is really refreshing. By the way, how long did it take you to make it? And how long does the final compile take?
Wow, looks quite nice i must say. Looks like a lot of work has gone into it. :thumbup1:
Please update your original release. You don't need a new thread for this one
Textures are still a bit stretched and the displacements look a bit whispy.
yeah I agree that aesthetically the ridges might need to go as well. Just learning about ways to help optimize the map when it comes to performance (I drop to 18fps when on one side looking across entire map). I spent the majority of November on this map. Still havn't done more than a fast render, but it looked good enough to play test.
gotcha - thought because it was a separate gametype it would be under a different thread. No changes from KOTH version except for gametype and skybox/lighting.
Great looking map, but you might want to get rid of the hl2 textures in the bases and ditch or tone down the steam for the hot tubs.
I would love to get them all custom sometime soon.
did you save your screenshots as jpg like 25 times or something
Might be partly from the quality of the images, but I'm getting kind of a PS2-era fantasy game vibe from these pictures.
Looks exactly like wow
For taking pictures, change your video settings as high as your machine can barely handle it; pics like these are painful to look at.
This map has progressed alot and is quickly becoming a master peice.
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