A while ago I saw that somebody used displacemts, however the nodraw texture showed up through the displacments, as both brushes (displacments) were on the same height. Is it right to do this, because using this technic would make it alot easier to close your map to prevent leaks. Or will this cause lighting problems or leaks? I always put the nodraw Texture about 32 Units under the displacments, but by doing this I create small gaps between nodraw brush and other wolrdgeometry, because the displacments normaly fill this gap.