- Nov 2, 2007
- 409
- 117
I played a lot of Day of Defeat and one of the things I really like about it is the fact that capture points can be captured in any order. If your team is getting really bogged down on one point, you can send a small squad off to another point and start pushing them at two different areas. I feel that this can add some interesting aspects to a map that are missing in a lot of TF2 maps.
A map idea that I have been tossing around in my mind but lack the skills to implement would be a map with 4 bunkers, maybe arranged in a squarish pattern. Both teams start off in opposite corners controlling one bunker, with 2 bunkers uncontrolled. All bunkers are unlocked at all times.
Very rough, very basic, very abstract picture so you can visualize my thoughts:
Basically the light grey area is a sort of open yard area, not cleared, but open to the sky, but there would still be objects around for cover. Green stuff are the main routes that I could think of, if a team is turtling in one of the bases, you could pass them by and go capture another base.
Spawns would be activated in bases you had captured, but I dont know how you would determine which spawn people start in...
A map idea that I have been tossing around in my mind but lack the skills to implement would be a map with 4 bunkers, maybe arranged in a squarish pattern. Both teams start off in opposite corners controlling one bunker, with 2 bunkers uncontrolled. All bunkers are unlocked at all times.
Very rough, very basic, very abstract picture so you can visualize my thoughts:
Basically the light grey area is a sort of open yard area, not cleared, but open to the sky, but there would still be objects around for cover. Green stuff are the main routes that I could think of, if a team is turtling in one of the bases, you could pass them by and go capture another base.
Spawns would be activated in bases you had captured, but I dont know how you would determine which spawn people start in...