whiteforest

I need some feedback to shorten the developing time,should i upload a pre-release?


  • Total voters
    19

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
WIP
my second map,first payload map ever developed by me
4-CP map with some nice horizontal and vertical gameplay, also featuring a lot of close- and mid-combat gameplay

in development since 15.12.2008, was frozen 4 some time,but now on track

BUILDLOG:

PREVIOUS VERSIONS: http://forums.tf2maps.net/attachment.php?attachmentid=891&stc=1&d=1238315954
------------------------------------------------------------------------------------------

b38(upd.22.03.09 13.00msk)
thinking of 3rd and 4th game zones


new:
-massive background improvement in all gamezones
-some new game areas
-bluspawn B added (temp. redspawn)
-additional game areas&alternate routes in gamezone B

fixes:
-fixed some "stucks"
-fixed some walls starting above the ground
-fixed some strange shadowing
-fixed "stuck" in payload cart model

improvements:
-some tonemap improvements
-added some CLIPs for smother player movement

known issues:
-some displacement missalign
-some props missalign

------------------------------------------------------------------------------------------

pre-b39(upd.29.03.09 10.00msk)
thinking of 3rd and 4th game zones


new:
-new geometry in gamezone B
-new building in gamezome B
-added spawndoors (now rly working) on blu spawn_1
-added door between gamezones A and D (closes after 1st cap)
-added func_respawnroomvisualizer on bluspawn 1
-added signs(dynamic) for better orientation
-added forward blu spawn on cap_B in gamezone B

fixes:
-fixed occluders
-fixed blubase on payload hud using red icon
-fixed the ability to stuck between gamezones A and D on capturing point A

improvements:
-improved perfomance (10-80%,avg:20%)


known issues:
-strange visleaf behaviour
-still below 150fps in gamezone B


#################################################

DEVLOG:
-concept #DONE#
-art #DONE#
-initial build (~10) #DONE#
-dev.builds (~40-50) #in progress#
-playtest1* #DONE#
-playtest2*
-teaser
-playtest3*
-beta**
-beta2**
-release
*closed playtest,number represents map versions and not the number of test
**a version for the "gameday",balanced after some close tests, fully opdened with download links
 
Last edited:

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
3 new shots from the final build36 version
 
Last edited:

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
bug found during closed playtest))) sentry-in-da-tree
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
i know that noone is watching this thread..so i most likely doing it 4 myself))

here is a shot of cart startposition from pre-build37 (1.00 20.03.09)
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
looks nice nipet.

see, more people are watching this thread :p
 

Westerhound

L5: Dapper Member
Feb 5, 2009
248
104
Already in the first screenshot you can see that there is putplr-black stuff in the windows :/ Looks nice other ways
 

Vander

L8: Fancy Shmancy Member
Feb 16, 2008
506
215
Try using these console commands when you take screens:

sv_cheats 1
cl_drawhud 0
r_drawviewmodel 0
noclip

Looking good. One thing I notice is the geometry tends to be simple in some areas. Try to break it up a little and give more variety.
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
looks nice nipet.

see, more people are watching this thread :p

thx)

Already in the first screenshot you can see that there is putplr-black stuff in the windows :/ Looks nice other ways

yeah,fixed that already while moving closer to b37.

Try using these console commands when you take screens:

sv_cheats 1
cl_drawhud 0
r_drawviewmodel 0
noclip

Looking good. One thing I notice is the geometry tends to be simple in some areas. Try to break it up a little and give more variety.

thanks 4 cmd. yeah,there is such a problem in some places,ill try to make it better) compare 1st shot and the last one) its the same place)
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
updated devlog in thread header an two new shots featuring
1)overview of the first game area (blu spawn)
2)view on 1st CP
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
btw,here is an overview of b37. first just a shot,second with explanation
 
Last edited:

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
b37 finished,CHANGELOG on 1st page updated,moving to b38

3 new shots from pre-b38 (also added them at thread header)
 

Vander

L8: Fancy Shmancy Member
Feb 16, 2008
506
215
Looking better with every screen!

btw, you could probably get an admin to change the title.
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
Looking better with every screen!

btw, you could probably get an admin to change the title.

thx,im trying to do my best)))

about admin,ive wrote him,still no reply
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
First two shots from b38 gamezone C and an overview comparison.
Remember,its all still in progress)))
Thats why smts is "orange" and smth still not allign well. Something may also look awful. But i will fix\tune\add\allign )

one of shots added to thread header, CHANGELOD updated
 
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GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
I voted yes on the poll, but I really wanted to pick "just submit it to gameday"
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
I voted yes on the poll, but I really wanted to pick "just submit it to gameday"

of corse it will be on gameday))
but kind of later) see the DEVLOG on 1st page to get the idea) i dont want to put a raw product on gameday as some do, i want to put close to release one only to tweak balance and fix bugs) and thats what i call "beta", and not the orange versions or even not my todays one. but a close, "playtest" versions will be release soon,i suppose. the question is,wheather to simply put a link or host a game)


Changed it for ya! :) First official action as a mod :p

great god, i thought it would be whiPeforest 4ever)) thx a lot
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
the question is,wheather to simply put a link or host a game)

Well, my answer is...it doesn't matter as I probably won't go out of my way to test it...but I'll gladly test it on a gameday :)