spent a lot of time working on an optimisation.
the aim fps is within allways_150+_mostly_200+ range (my pc is good,but not everybody has such)
due to what i see through the testing is that when my fps hits 100 or less it could be laggy on others pcs. so i made something about it
>occluders
>triggered occluders
>pixel-base fade
>distance-base fade
>optimised HINT brushing
>less dynamic props
>lightscale set to 32
>some dynamic light replaced
in some places it increased fps from 90 to 160.suppose thats good result
the general idea is to divide the whole gamespace to 4 viz-zones,at the same time player can see one,maximum two zones,other covered by occluder to totaly cut all props and with visleafs to cut geometry.
ive added an illustration.
The main problem is visleaf 2.
it has its own big background and it sees visleaf 1 and visleaf3, whitch also got lot of stuff and space. optimisation work is mostly done to this leaf)
tomorrow ill work more on HINTsmremaking all viszones,and afterwards optimising occluders and fades
and some more FPS shots here: