whiteforest

Discussion in 'Map Factory' started by Hellfire, Mar 18, 2009.

?

I need some feedback to shorten the developing time,should i upload a pre-release?

  1. Sure,let us download and see for ourselfs

    52.6%
  2. Yes,but set up a game session on a server where i can be contacted realtime (i have a server)

    21.1%
  3. Not now, only when its in later development stage

    15.8%
  4. No,let us enjoy the final version

    10.5%
  1. Hellfire

    Hellfire L9: Fashionable Member

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    i udnerstand this) i already got a server 4 a "playtest" versions)) but it will surely be a beta 4 gameday)) thats where u will see it i suppose)
     
  2. Hellfire

    Hellfire L9: Fashionable Member

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    3 new comparison shots.
    now comparing what has changed through las 10 builds (b28->pre-b38)

    pretty funny

    +updated CHANGELOG
     
    Last edited: Mar 22, 2009
  3. Hellfire

    Hellfire L9: Fashionable Member

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    being asked by some of my friends, i pushed a first playtest version. build name is pt1b38b2. this srtrange latters and numbers means "PlayTest 1 Build 38 Beta 2" ^^ its still not a gameday version as something is not done, but i will get feedback for errorfixing and balancing))

    Some changes were done spec. 4 this version:
    >setup time increased from 45 to 65 sec
    >blu spawndoor trigger set to OFF untill setup is over
    >gamezone D closed with a brush as it is not ready
    >added some medkids and ammopacks
    >added some arrows
     
    Last edited: Mar 22, 2009
  4. Hellfire

    Hellfire L9: Fashionable Member

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    1st gametest shown that people dont like this map..kind of upset..((
     
  5. Hellfire

    Hellfire L9: Fashionable Member

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    very upset
     
  6. Hellfire

    Hellfire L9: Fashionable Member

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    even added a download link to this goddamit playtest1 version
     
  7. GrimGriz

    GrimGriz L10: Glamorous Member

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    I don't know about funny, but comparison shots are always cool to see.
     
  8. Hellfire

    Hellfire L9: Fashionable Member

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    As a result of some feedbacks on the yesterday playtest, ive decided to end b38 development at this point ang go for the b39
    the main aims are:
    >clipping for softer movement in some places
    >total perfomance optimisation
    >more intuitive gameplay (esp. when playing 1st time)
    >more healthpacks and ammopacks

    Based on a pool vote results,ive uploaded "playtest1" version, you can download it on the first page. Im still waiting for the feedbacks)

    BTW ive got a Q:how to use areaportals? if i just put some funk_areaportalwindow, it crashes when the game starts, dua to a engine error "portalnum > numareaportals"
     
    Last edited: Mar 23, 2009
  9. Hellfire

    Hellfire L9: Fashionable Member

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    spent a lot of time working on an optimisation.
    the aim fps is within allways_150+_mostly_200+ range (my pc is good,but not everybody has such)
    due to what i see through the testing is that when my fps hits 100 or less it could be laggy on others pcs. so i made something about it
    >occluders
    >triggered occluders
    >pixel-base fade
    >distance-base fade
    >optimised HINT brushing
    >less dynamic props
    >lightscale set to 32
    >some dynamic light replaced

    in some places it increased fps from 90 to 160.suppose thats good result
    the general idea is to divide the whole gamespace to 4 viz-zones,at the same time player can see one,maximum two zones,other covered by occluder to totaly cut all props and with visleafs to cut geometry.

    ive added an illustration.
    [​IMG]
    The main problem is visleaf 2.
    it has its own big background and it sees visleaf 1 and visleaf3, whitch also got lot of stuff and space. optimisation work is mostly done to this leaf)

    tomorrow ill work more on HINTsmremaking all viszones,and afterwards optimising occluders and fades
    and some more FPS shots here:
     
    Last edited: Mar 23, 2009
  10. GrimGriz

    GrimGriz L10: Glamorous Member

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    I'll be referencing this when I start tackling optimization myself :)
     
  11. Hellfire

    Hellfire L9: Fashionable Member

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    its still in progress,ive got some problems) wait for the build39 and "how_ive_done_itt" post))
     
  12. Hellfire

    Hellfire L9: Fashionable Member

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    Seems I've gone the wrong way here. I'm returning back to original payload_b39b1.vmf and optimize from the basis again. All recent devbuilds (b39occ/b39fade/b39fo/b39b2) go for a delition..
     
  13. Ravidge

    aa Ravidge Grand Vizier

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    You really don't need to tell us everytime you make a small change. You should make a stable release, have it tested and gather as much feedback you can, maybe keep a list of things you need to fix. THEN, you start working on implementing all those fixes and tinker with the bugs/errors UNTIL you reach a point where you can't progress without more testing. Then you can release the next stable release and repeat the process.

    The way you present your optimizing just to find out in the end it didn't work just leaves me with the words "then why did I have to read all this?" in my head. Seriously, It's great that you experiment and try to optimize, but don't post progress on something that will end up deleted within just a few days. You could have just done the experimenting behind closed doors and only show the end product!

    Sorry for derailing this thread with a non-feedback post. But as a viewer, I think this thread is messy and hard to follow- which in turn makes me lose interest in the map before even playing it...

    I probably sound like a total ass, but I'm trying to be helpful here.
     
  14. Hellfire

    Hellfire L9: Fashionable Member

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    Ravidge,i think your post make sence..but i dunno what to write,i never get answers when i ask smth directly about mapping problem, so im just writing smth..and waiting someone to criticise me and say how is this rly should be done)) but k,ill post when the stable build is done.
    thx
     
  15. Hellfire

    Hellfire L9: Fashionable Member

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    b39 soon)
    >improved perfomance
    >gameplay changes
    >balancing
     
  16. Hellfire

    Hellfire L9: Fashionable Member

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    feedback
    F: you know, its fine,but the first part rly seems like just an experemental one,it is not enjoyable in terms of gameplay
    A:huh..well..k,i was thinking of totaly remaking it

    F: second one is messy and a heaven spot for good snipers
    A:fixing in progress

    F: perfomance still lagz beneath playable sometimes
    A:m.b. u got an old-slow pc? anyway fps will be boosted in b39
     
  17. sorenn

    sorenn L1: Registered

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    i think the screens look hot.