whiteforest

Discussion in 'Map Factory' started by Hellfire, Mar 18, 2009.

?

I need some feedback to shorten the developing time,should i upload a pre-release?

  1. Sure,let us download and see for ourselfs

    52.6%
  2. Yes,but set up a game session on a server where i can be contacted realtime (i have a server)

    21.1%
  3. Not now, only when its in later development stage

    15.8%
  4. No,let us enjoy the final version

    10.5%
  1. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
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    Positive Ratings:
    142
    WIP
    my second map,first payload map ever developed by me
    4-CP map with some nice horizontal and vertical gameplay, also featuring a lot of close- and mid-combat gameplay

    in development since 15.12.2008, was frozen 4 some time,but now on track

    BUILDLOG:

    PREVIOUS VERSIONS: http://forums.tf2maps.net/attachment.php?attachmentid=891&stc=1&d=1238315954
    ------------------------------------------------------------------------------------------

    b38(upd.22.03.09 13.00msk)
    thinking of 3rd and 4th game zones


    new:
    -massive background improvement in all gamezones
    -some new game areas
    -bluspawn B added (temp. redspawn)
    -additional game areas&alternate routes in gamezone B

    fixes:
    -fixed some "stucks"
    -fixed some walls starting above the ground
    -fixed some strange shadowing
    -fixed "stuck" in payload cart model

    improvements:
    -some tonemap improvements
    -added some CLIPs for smother player movement

    known issues:
    -some displacement missalign
    -some props missalign

    ------------------------------------------------------------------------------------------

    pre-b39(upd.29.03.09 10.00msk)
    thinking of 3rd and 4th game zones


    new:
    -new geometry in gamezone B
    -new building in gamezome B
    -added spawndoors (now rly working) on blu spawn_1
    -added door between gamezones A and D (closes after 1st cap)
    -added func_respawnroomvisualizer on bluspawn 1
    -added signs(dynamic) for better orientation
    -added forward blu spawn on cap_B in gamezone B

    fixes:
    -fixed occluders
    -fixed blubase on payload hud using red icon
    -fixed the ability to stuck between gamezones A and D on capturing point A

    improvements:
    -improved perfomance (10-80%,avg:20%)


    known issues:
    -strange visleaf behaviour
    -still below 150fps in gamezone B


    #################################################

    DEVLOG:
    -concept #DONE#
    -art #DONE#
    -initial build (~10) #DONE#
    -dev.builds (~40-50) #in progress#
    -playtest1* #DONE#
    -playtest2*
    -teaser
    -playtest3*
    -beta**
    -beta2**
    -release
    *closed playtest,number represents map versions and not the number of test
    **a version for the "gameday",balanced after some close tests, fully opdened with download links
     
    Last edited: Mar 29, 2009
  2. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
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    Positive Ratings:
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    3 new shots from the final build36 version
     
    Last edited: Mar 18, 2009
  3. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
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    bug found during closed playtest))) sentry-in-da-tree
     
  4. Hellfire

    Hellfire L9: Fashionable Member

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    i know that noone is watching this thread..so i most likely doing it 4 myself))

    here is a shot of cart startposition from pre-build37 (1.00 20.03.09)
     
  5. Owlruler

    Owlruler L12: Fabulous Member

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    looks nice nipet.

    see, more people are watching this thread :p
     
  6. Westerhound

    Westerhound L5: Dapper Member

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    100
    Already in the first screenshot you can see that there is putplr-black stuff in the windows :/ Looks nice other ways
     
  7. Vander

    Vander L8: Fancy Shmancy Member

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    Try using these console commands when you take screens:

    sv_cheats 1
    cl_drawhud 0
    r_drawviewmodel 0
    noclip

    Looking good. One thing I notice is the geometry tends to be simple in some areas. Try to break it up a little and give more variety.
     
  8. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
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    Positive Ratings:
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    thx)

    yeah,fixed that already while moving closer to b37.

    thanks 4 cmd. yeah,there is such a problem in some places,ill try to make it better) compare 1st shot and the last one) its the same place)
     
  9. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
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    142
    updated devlog in thread header an two new shots featuring
    1)overview of the first game area (blu spawn)
    2)view on 1st CP
     
  10. Vander

    Vander L8: Fancy Shmancy Member

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    Where does the name whipeforest come from?
     
  11. Hellfire

    Hellfire L9: Fashionable Member

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    its an mistake,and no way to correct it( its WHITEFOREST)))
     
  12. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
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    btw,here is an overview of b37. first just a shot,second with explanation
     
    Last edited: Mar 20, 2009
  13. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
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    b37 finished,CHANGELOG on 1st page updated,moving to b38

    3 new shots from pre-b38 (also added them at thread header)
     
  14. Vander

    Vander L8: Fancy Shmancy Member

    Messages:
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    Looking better with every screen!

    btw, you could probably get an admin to change the title.
     
  15. Hellfire

    Hellfire L9: Fashionable Member

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    thx,im trying to do my best)))

    about admin,ive wrote him,still no reply
     
  16. Hellfire

    Hellfire L9: Fashionable Member

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    First two shots from b38 gamezone C and an overview comparison.
    Remember,its all still in progress)))
    Thats why smts is "orange" and smth still not allign well. Something may also look awful. But i will fix\tune\add\allign )

    one of shots added to thread header, CHANGELOD updated
     
    Last edited: Mar 21, 2009
  17. GrimGriz

    GrimGriz L10: Glamorous Member

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    I voted yes on the poll, but I really wanted to pick "just submit it to gameday"
     
  18. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Changed it for ya! :) First official action as a mod :p
     
    • Thanks Thanks x 1
  19. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
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    of corse it will be on gameday))
    but kind of later) see the DEVLOG on 1st page to get the idea) i dont want to put a raw product on gameday as some do, i want to put close to release one only to tweak balance and fix bugs) and thats what i call "beta", and not the orange versions or even not my todays one. but a close, "playtest" versions will be release soon,i suppose. the question is,wheather to simply put a link or host a game)


    great god, i thought it would be whiPeforest 4ever)) thx a lot
     
  20. GrimGriz

    GrimGriz L10: Glamorous Member

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    Well, my answer is...it doesn't matter as I probably won't go out of my way to test it...but I'll gladly test it on a gameday :)