1. On August 16th at 9pm CST, the site will be put in to read only mode for maintenance. Maintenance should not take longer than an hour.

whiteforest

Discussion in 'Map Factory' started by Hellfire, Mar 18, 2009.

?

I need some feedback to shorten the developing time,should i upload a pre-release?

  1. Sure,let us download and see for ourselfs

    52.6%
  2. Yes,but set up a game session on a server where i can be contacted realtime (i have a server)

    21.1%
  3. Not now, only when its in later development stage

    15.8%
  4. No,let us enjoy the final version

    10.5%
  1. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    WIP
    my second map,first payload map ever developed by me
    4-CP map with some nice horizontal and vertical gameplay, also featuring a lot of close- and mid-combat gameplay

    in development since 15.12.2008, was frozen 4 some time,but now on track

    BUILDLOG:

    PREVIOUS VERSIONS: http://forums.tf2maps.net/attachment.php?attachmentid=891&stc=1&d=1238315954
    ------------------------------------------------------------------------------------------

    b38(upd.22.03.09 13.00msk)
    thinking of 3rd and 4th game zones


    new:
    -massive background improvement in all gamezones
    -some new game areas
    -bluspawn B added (temp. redspawn)
    -additional game areas&alternate routes in gamezone B

    fixes:
    -fixed some "stucks"
    -fixed some walls starting above the ground
    -fixed some strange shadowing
    -fixed "stuck" in payload cart model

    improvements:
    -some tonemap improvements
    -added some CLIPs for smother player movement

    known issues:
    -some displacement missalign
    -some props missalign

    ------------------------------------------------------------------------------------------

    pre-b39(upd.29.03.09 10.00msk)
    thinking of 3rd and 4th game zones


    new:
    -new geometry in gamezone B
    -new building in gamezome B
    -added spawndoors (now rly working) on blu spawn_1
    -added door between gamezones A and D (closes after 1st cap)
    -added func_respawnroomvisualizer on bluspawn 1
    -added signs(dynamic) for better orientation
    -added forward blu spawn on cap_B in gamezone B

    fixes:
    -fixed occluders
    -fixed blubase on payload hud using red icon
    -fixed the ability to stuck between gamezones A and D on capturing point A

    improvements:
    -improved perfomance (10-80%,avg:20%)


    known issues:
    -strange visleaf behaviour
    -still below 150fps in gamezone B


    #################################################

    DEVLOG:
    -concept #DONE#
    -art #DONE#
    -initial build (~10) #DONE#
    -dev.builds (~40-50) #in progress#
    -playtest1* #DONE#
    -playtest2*
    -teaser
    -playtest3*
    -beta**
    -beta2**
    -release
    *closed playtest,number represents map versions and not the number of test
    **a version for the "gameday",balanced after some close tests, fully opdened with download links
     
    Last edited: Mar 29, 2009
  2. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    3 new shots from the final build36 version
     
    Last edited: Mar 18, 2009
  3. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    bug found during closed playtest))) sentry-in-da-tree
     
  4. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    i know that noone is watching this thread..so i most likely doing it 4 myself))

    here is a shot of cart startposition from pre-build37 (1.00 20.03.09)
     
  5. Owlruler

    Owlruler L12: Fabulous Member

    Messages:
    964
    Positive Ratings:
    271
    looks nice nipet.

    see, more people are watching this thread :p
     
  6. Westerhound

    Westerhound L5: Dapper Member

    Messages:
    248
    Positive Ratings:
    100
    Already in the first screenshot you can see that there is putplr-black stuff in the windows :/ Looks nice other ways
     
  7. Vander

    Vander L8: Fancy Shmancy Member

    Messages:
    507
    Positive Ratings:
    110
    Try using these console commands when you take screens:

    sv_cheats 1
    cl_drawhud 0
    r_drawviewmodel 0
    noclip

    Looking good. One thing I notice is the geometry tends to be simple in some areas. Try to break it up a little and give more variety.
     
  8. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    thx)

    yeah,fixed that already while moving closer to b37.

    thanks 4 cmd. yeah,there is such a problem in some places,ill try to make it better) compare 1st shot and the last one) its the same place)
     
  9. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    updated devlog in thread header an two new shots featuring
    1)overview of the first game area (blu spawn)
    2)view on 1st CP
     
  10. Vander

    Vander L8: Fancy Shmancy Member

    Messages:
    507
    Positive Ratings:
    110
    Where does the name whipeforest come from?
     
  11. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    its an mistake,and no way to correct it( its WHITEFOREST)))
     
  12. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    btw,here is an overview of b37. first just a shot,second with explanation
     
    Last edited: Mar 20, 2009
  13. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    b37 finished,CHANGELOG on 1st page updated,moving to b38

    3 new shots from pre-b38 (also added them at thread header)
     
  14. Vander

    Vander L8: Fancy Shmancy Member

    Messages:
    507
    Positive Ratings:
    110
    Looking better with every screen!

    btw, you could probably get an admin to change the title.
     
  15. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    thx,im trying to do my best)))

    about admin,ive wrote him,still no reply
     
  16. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    First two shots from b38 gamezone C and an overview comparison.
    Remember,its all still in progress)))
    Thats why smts is "orange" and smth still not allign well. Something may also look awful. But i will fix\tune\add\allign )

    one of shots added to thread header, CHANGELOD updated
     
    Last edited: Mar 21, 2009
  17. GrimGriz

    GrimGriz L10: Glamorous Member

    Messages:
    774
    Positive Ratings:
    133
    I voted yes on the poll, but I really wanted to pick "just submit it to gameday"
     
  18. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,769
    Positive Ratings:
    5,535
    Changed it for ya! :) First official action as a mod :p
     
    • Thanks Thanks x 1
  19. Hellfire

    Hellfire L9: Fashionable Member

    Messages:
    601
    Positive Ratings:
    142
    of corse it will be on gameday))
    but kind of later) see the DEVLOG on 1st page to get the idea) i dont want to put a raw product on gameday as some do, i want to put close to release one only to tweak balance and fix bugs) and thats what i call "beta", and not the orange versions or even not my todays one. but a close, "playtest" versions will be release soon,i suppose. the question is,wheather to simply put a link or host a game)


    great god, i thought it would be whiPeforest 4ever)) thx a lot
     
  20. GrimGriz

    GrimGriz L10: Glamorous Member

    Messages:
    774
    Positive Ratings:
    133
    Well, my answer is...it doesn't matter as I probably won't go out of my way to test it...but I'll gladly test it on a gameday :)