whats the problem with my compile log?

Discussion in 'Mapping Questions & Discussion' started by Draser, Jan 31, 2011.

  1. Draser

    Draser L3: Member

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    erm, i see that it isn't being found....
    how do i make it be found? lol
    in hammer i saved it, then pushed f9, and as far as i can see, i saved it in the right directory. any help?
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Bad surface extents point: 1024.000000 -392.000000 64.000000
    Bad surface extents point: 959.010010 647.855652 64.000000
    Bad surface extents point: 3008.000000 944.000000 64.000000
    Bad surface extents point: 3040.000000 -88.000000 64.000000
    Bad surface extents - surface is too big to have a lightmap
    material NATURE/BLENDROCKGROUNDWALL002 around point (2007.8 278.0 64.0)
    (dimension: 0, 128>126)


    That is your problem. Make the surface smaller I guess.
     
  3. Exist

    Exist L6: Sharp Member

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    What ABS said. But also, why would anyone need a map this huge?!
     
  4. Draser

    Draser L3: Member

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    erm, all of those surfaces are dispacements.....

    that isn't what i'm having problems with atm though.
    Read the last section of the compile log.....it isn't found. I want to know why its not found. Not if my materials are off.
     
  5. Draser

    Draser L3: Member

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    it has 12 surfaces total. in the entire freaking map, how is that huge?
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    That IS the problem you are having. The last section is an effect, not a cause. The bad surface extent is a fatal error that prevents the BSP from being created, thus cannot be found.

    It's not the total surface area, but rather one surface in particular is too large or is malformed. If you have a really big one, try chopping it up. If you don't, try remaking some of them.
     
  7. Draser

    Draser L3: Member

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    alrighty, i did that, sorry for being a bonehead, lol. it worked.