headquarters feels very blocky, you can fix that without changing the layout, by adding depth with detailbrushes using 4/8 units grid.
For exmaple: these walkways have no support what so ever, add that.
Many walls are plain textures, could use a lot more overlays, like a stain near the ceiling or crack in the wall.
Also you are not taking advantage of the out of bounds rooms that are separated from the playable space by glass and doors that lead nowhere.
This ceiling should have a massive support structure, current beams dont really add any support, they are actualy adding weight to the ceiling instead of supporting it because they have NO vertical beams that distribute the weight down.
changing ramps into staircases can add a lot of detail weight to an otherwise empty space.
you could have an out of bounds room right here to the left separate from the playable area by glass.
Looking around more it seems you are afraid of using lower than 8 grid size, if you want to get better detailing wise you have to use 4 or lower grid size.