What is correct number of path "points" for a single curve?

Duan

L1: Registered
Jul 21, 2016
48
2
If you made pl map did you over do it with path "points" on curves or made as little as possible?

Is this to much?
675ff564335c2efdf5568dd920abf041.png
 

vanSulli

L2: Junior Member
Jul 31, 2015
55
27
Many authors use a boojum snark's prefab pack, which means that the track prefabs there could be considered the standard. If I remember correctly, all of the curves in the pack use 4 nodes. Your points should still work fine but there sure are a lot of them; its probably tedious to place that many and you can easily cut down by half without worrying.
 

Crash

func_nerd
aa
Mar 1, 2010
3,334
5,511
I'd say those are way too much, and there's a lot you can remove that aren't doing really anything.

mMauIK6.jpg

These sections can just be two points connecting, no need for the rest in the middle because it's just straight lines.

Typically I eyeball it and just make them about evenly spaced out, you can always add more later if you feel like the turn is too jerky.