What is correct number of path "points" for a single curve?

Discussion in 'Mapping Questions & Discussion' started by Duan, Aug 8, 2018.

  1. Duan

    Duan L1: Registered

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    If you made pl map did you over do it with path "points" on curves or made as little as possible?

    Is this to much? 675ff564335c2efdf5568dd920abf041.png
     
  2. vanSulli

    vanSulli L2: Junior Member

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    Many authors use a boojum snark's prefab pack, which means that the track prefabs there could be considered the standard. If I remember correctly, all of the curves in the pack use 4 nodes. Your points should still work fine but there sure are a lot of them; its probably tedious to place that many and you can easily cut down by half without worrying.
     
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  3. Crash

    aa Crash func_nerd

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    I'd say those are way too much, and there's a lot you can remove that aren't doing really anything.

    [​IMG]
    These sections can just be two points connecting, no need for the rest in the middle because it's just straight lines.

    Typically I eyeball it and just make them about evenly spaced out, you can always add more later if you feel like the turn is too jerky.