Tinker
aa
- Oct 30, 2008
- 672
- 334
There isn't one, not even a space between it and the next question, either he missed it or chose not to answer for whatever reason.
Sneaky
There isn't one, not even a space between it and the next question, either he missed it or chose not to answer for whatever reason.
From now on everything should end with a explosion, even cp and ctf maps!![]()
...I just realized this, and thought I'd point it out...Casali said:d. Once a basic flow is layout is done, I decide where the spawn rooms will be. I usually just have a large brush with models/props_gameplay/door_slide_large_dynamic.mdl on the front where the exit will be.
He just subscribes to the notion of "If it ain't broke..."
Some originality would be nice though.
ask how long it takes to make a map, because he said only 3 guys work on a map.
date of heavy update (ie badwater) subtract from that the date of the medic update (ie goldrush) and there you have your answer![]()