-fixed respawnroom visualisers -fixed jumping outside the deathpit -added another flank route for blu (moved red first spawn to allow this) Read the rest of this update entry...
-added new platform near first point -added crates and ammo near third and last -fixed hidden respawnroom visualisers Read the rest of this update entry...
-added a banana near a death-pit sign -reworked last -added a new route to attack second Read the rest of this update entry...
This is a big update to the map, I added new flak routes and a second exit to blu's second spawn. I also added a lot of detailing. Read the rest of this update entry...
-removed really short flank route to the ramp near third -removed "stupid one-way door" near red's first spawn based on feedback -added signs to point out the existence of another entrance to second -fixed cart being stuck on the big door exit on second point -added third entrance to last (shutter door) (yes it clips through the window I know) -added detailing to last -added detailing to red's first spawn -replaced textures in the brick building near the rollback hill after second -moved crates near red's back entrance to second point Read the rest of this update entry...
-made the shutter door entrance to last one-way, added "not an exit" sign -added more detailing Read the rest of this update entry...
-added soldier statue near first point -added some detailing -added new ammopack and sentry spot to the ramp after the first point -changed the theme of last point -fixed bugs Read the rest of this update entry...
-added a way to get up on the raised platform near blu spawn without having to go through the spawn -changed point locations -added forward spawn for red -added nobuild to the roof near second blu spawn -added another route for blu to get to last -added more detailing -changed ammo and health placement in the brick building near last Read the rest of this update entry...