Watercourse

Watercourse b7

Overhauled routes to point A to make holding side routes stronger and holding the point weaker.
Overhauled point B forward hold. The overall concept is the same, but it's larger and red should (hopefully) be able to hold it.
Increased point B cap time
Adjusted scaling at A.
Opened a flank route past A for spies.
Edited said flank to give less freedom to Blue team.
Added some more high ground for Red on the right flank at B.
Edited some geometry to make it easier to shoot down at B from the high ground.
Edited some geometry to remove a sightline on B.
Edited respawn times and cap times to more advantage Red when defending B.
Minor adjustments.
Shifted geo at A to block sightlines
Enlarged forward hold room at A
Changed medium ammo just past A to small ammo to make it a bit harder for Engineers to hold there
Removed high ground on the left at B forward hold
Added a healthkit and more cover to make it easier for red to hold the forward hold
Adjusted geometry to remove a major sightline at B
Enlarged B capture area a bit
Changed red spawn to make it harder to spawn camp
Other minor adjustments and fixes
Edited red spawn so red can't shoot the point from inside of spawn.
Fixed red spawn doors