** Executing...
** Command: "d:\program files\steam\steamapps\gerberli\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\program files\steam\steamapps\gerberli\team fortress 2\tf" "C:\Users\Dominic\Desktop\mtelchi\cp_mtelchi_001"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: d:\program files\steam\steamapps\gerberli\team fortress 2\tf\materials
Loading C:\Users\Dominic\Desktop\mtelchi\cp_mtelchi_001.vmf
Patching WVT material: maps/cp_mtelchi_001/nature/blendgroundtograss007_wvt_patch
Patching WVT material: maps/cp_mtelchi_001/nature/blendgroundtograss007_nodetail_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 232 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Dominic\Desktop\mtelchi\cp_mtelchi_001.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (80824 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
.Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
Material NATURE/BLENDGROUNDTOGRASS007 uses unknown detail object type tf_forest_grass!
10
Compacting texture/material tables...
Reduced 503 texinfos to 378
Reduced 60 texdatas to 41 (2260 bytes to 1275)
Writing C:\Users\Dominic\Desktop\mtelchi\cp_mtelchi_001.bsp
4 seconds elapsed
** Executing...
** Command: "d:\program files\steam\steamapps\gerberli\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\program files\steam\steamapps\gerberli\team fortress 2\tf" "C:\Users\Dominic\Desktop\mtelchi\cp_mtelchi_001"
Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\users\dominic\desktop\mtelchi\cp_mtelchi_001.bsp
reading c:\users\dominic\desktop\mtelchi\cp_mtelchi_001.prt
911 portalclusters
3140 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (924)
Optimized: 2650 visible clusters (0.00%)
Total clusters visible: 333415
Average clusters visible: 365
Building PAS...
Average clusters audible: 899
visdatasize:193092 compressed from 218640
writing c:\users\dominic\desktop\mtelchi\cp_mtelchi_001.bsp
15 minutes, 25 seconds elapsed
** Executing...
** Command: "d:\program files\steam\steamapps\gerberli\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\program files\steam\steamapps\gerberli\team fortress 2\tf" "C:\Users\Dominic\Desktop\mtelchi\cp_mtelchi_001"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\users\dominic\desktop\mtelchi\cp_mtelchi_001.bsp
Setting up ray-trace acceleration structure... Done (1.65 seconds)
2690 faces
5 degenerate faces
1423107 square feet [204927520.00 square inches]
34 Displacements
193288 Square Feet [27833576.00 Square Inches]
2685 patches before subdivision
zero area child patch
zero area child patch
35849 patches after subdivision
sun extent from map=0.087156
10 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 1573614, max 437
transfer lists: 12.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(146596, 89889, 64629)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(17912, 6882, 4346)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(4084, 1336, 768)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(1071, 354, 193)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(383, 126, 58)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(143, 45, 18)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(62, 17, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(27, 7, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(12, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(5, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(3, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0208 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 210/8192 2520/98304 ( 2.6%)
brushsides 1479/65536 11832/524288 ( 2.3%)
planes 1594/65536 31880/1310720 ( 2.4%)
vertexes 4319/65536 51828/786432 ( 6.6%)
nodes 2084/65536 66688/2097152 ( 3.2%)
texinfos 378/12288 27216/884736 ( 3.1%)
texdata 41/2048 1312/65536 ( 2.0%)
dispinfos 34/0 5984/0 ( 0.0%)
disp_verts 9826/0 196520/0 ( 0.0%)
disp_tris 17408/0 34816/0 ( 0.0%)
disp_lmsamples 229201/0 229201/0 ( 0.0%)
faces 2690/65536 150640/3670016 ( 4.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 751/65536 42056/3670016 ( 1.1%)
leaves 2096/65536 67072/2097152 ( 3.2%)
leaffaces 3417/65536 6834/131072 ( 5.2%)
leafbrushes 2185/65536 4370/131072 ( 3.3%)
areas 3/256 24/2048 ( 1.2%)
surfedges 15932/512000 63728/2048000 ( 3.1%)
edges 8483/256000 33932/1024000 ( 3.3%)
LDR worldlights 10/8192 880/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 8/32768 96/393216 ( 0.0%)
waterstrips 305/32768 3050/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4590/65536 9180/131072 ( 7.0%)
cubemapsamples 5/1024 80/16384 ( 0.5%)
overlays 9/512 3168/180224 ( 1.8%)
LDR lightdata [variable] 2356420/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 193092/16777216 ( 1.2%)
entdata [variable] 20551/393216 ( 5.2%)
LDR ambient table 2096/65536 8384/262144 ( 3.2%)
HDR ambient table 2096/65536 8384/262144 ( 3.2%)
LDR leaf ambient 8093/65536 226604/1835008 (12.3%)
HDR leaf ambient 2096/65536 58688/1835008 ( 3.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13762 ( 0.0%)
pakfile [variable] 8117/0 ( 0.0%)
physics [variable] 80824/4194304 ( 1.9%)
physics terrain [variable] 7448/1048576 ( 0.7%)
Level flags = 0
Total triangle count: 7539
Writing c:\users\dominic\desktop\mtelchi\cp_mtelchi_001.bsp
31 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Dominic\Desktop\mtelchi\cp_mtelchi_001.bsp" "d:\program files\steam\steamapps\gerberli\team fortress 2\tf\maps\cp_mtelchi_001.bsp"