CP Wasteland

Discussion in 'Map Factory' started by Little Dude, Jan 18, 2012.

  1. Little Dude

    Little Dude L4: Comfortable Member

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    Last edited: Apr 8, 2012
  2. Sergis

    aa Sergis L666: ])oo]v[

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    "red attacking and blue defending"

    people dont like this around here :p
     
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  3. Little Dude

    Little Dude L4: Comfortable Member

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    Yeah I've considered changing it back to the regular style for attack/defend maps, but I haven't gotten any comments leaning either to change it or to keep it the way it is so I didn't bother.
     
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  4. tyler

    aa tyler snail prince, master of a ruined tower

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  5. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    I would recommend changing that central rock wall (in the last screenshot), it's way too thin and the ends are too perfectly rectangular. Just looks bad imo
     
  6. Jeremy

    Jeremy L11: Posh Member

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    The map seems rather dark. Particularly inside the building in the first screenshots.
     
  7. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    Since red is defending and blu is attacking, people WILL get confused and people WILL complain. Is there any reasoning behind setting it up like that?
     
  8. Little Dude

    Little Dude L4: Comfortable Member

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    My reasoning behind it is doesn't blue have their own secluded spy bases without the presence of a red spy base directly across from it that is exactly the same?

    Like I said, these screenshots are old and I am planning to get more recent screenshots soon (possibly today).

    Could you guys play the map itself so I can know what I am lacking in other parts of the map that are not in screenshots?
     
  9. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    So, in short, backstory is the reason behind switching color roles. You have to remember; TF2 isn't a spybase simulator, it's a team-based shooter. Changing basic conventions of the game for mere flavor may cause confusion between players who have never played your map before. I'm not going to say it won't work, it just seems like an unnecessary gimmick that will probably cause more problems then it does add to the total composition of the map.
     
    Last edited: Jan 19, 2012
  10. Little Dude

    Little Dude L4: Comfortable Member

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    Anything else I should change besides the teams?
     
  11. Little Dude

    Little Dude L4: Comfortable Member

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    New Version of the map is up
     
  12. Tarry H Sruman

    Tarry H Sruman Large Orphanage Proprietor

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    The outdoor areas are far too large and open, and the indoor areas are far too small and cramped.
     
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  13. Vaconcovat

    Vaconcovat L3: Member

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    Yeah, it looks dark. If you are going for a night outdoor map, make sure the actual playarea is well-lit, look at doublecross.
     
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  14. RaVaGe

    aa RaVaGe

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    When you are playing with the fog, be sure that the fog is in the same colour than the sky ;)
     
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  15. Wilson

    aa Wilson Burial by Sleep

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    Hate to say it, but i think you should start from scratch and study official maps more before making new version.
     
  16. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Before saying that he should restart it, you should give him reasons why. GOOD reasons why.

    Restarting is the last option anyone should take (if that). Almost every map has something good in it. The author should be told why certain things are good, and certain things are bad, by the person who says they should start over.

    Now, personally, I don't think you should start over, you just have a bit of work ahead.

    Based off the screenshots:
    Screenshot 1: It looks decent, but it is kind of a boring looking room. Get rid of the barn doors and maybe move the point onto a little platform into the corner. It breaks up the floor, and makes the point stand out from the room.
    Screenshot 2: same thing as above, the cap is just in a small room. The reason I don't like this as much is because it looks cramped, and the ceiling is low. and the way you have tunnels, makes it hard to approach the point because you can't easily see what is on the cap (not even a little)
    Screenshot 3: See above 2 comments. Also, that ceiling is pitch black. I believe you have a leak somewhere in your map you can locate it by using a pointfile, found in map > load pointfile.
    Screenshot 4: Fog is REALLY thick, which is bad. Thick fog means that it is hard to tell who is on what team at a distance, and allows snipers and spys a huge advatnage. The height variation you have is good, but too tall. Make it less.
     
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    Last edited: Apr 9, 2012
  17. Wilson

    aa Wilson Burial by Sleep

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    - Everything is flat, expect for random (and pointless) ditch middle of huge open yard.
    - B is next to blu's spawn door, A is impossible to attack because every yard on the map is just huge open box.
    - Only two ways out from super tiny blu spawn, both can be locked down by single sentry.
    - C is series of extremly narrow corridors and only way to cap is spawn camp red's only spawn exit front of the point.
    - It is going to be nightmare to optimize when fully detailed.
    - Layout as a whole is just giant box with stuff put inside it.

    There you go.
     
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  18. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I don't think it'll be a nightmare to optimize, based on the screenshots. There is that large wall in the middle, that would be extremely useful.

    I'll run through it when I get home, but I don't think that what Wilson is saying is enough to warrent a restart, they sound like things that can be fixed with some work.

    I'd also like to point out that you too wilson have issues with this. I have have issues with this. EVERYONE at some point has had issues with this. It is a valid point, yes, but it a staple problem in all mappers. Some people just need to learn to do it less.

    (Also, technically, all maps are just boxes with stuff in them)


    I say, little dude, try some of the changes we are suggesting. If you don't know why we are saying you should change it, ask us. And we will explain. Restarting means you won't learn anything.
     
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  19. Little Dude

    Little Dude L4: Comfortable Member

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    With the environment lighting, I took it right from the swamp theme. There are no leaks in the map. I think its because of the shadow settings and that texture. I will take a look at redesigning around cap C and blue's spawn. Thanks for all the feedback!
     
  20. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    You will defiently want to add some external lighting.