CP Wasteland

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
Gravelpit is the archetype of the sort of map you're making. Granary gets an honorable mention as a map that controls its sightlines well.

Gravelpit places all its control points in entirely self-contained areas with routes between them. That's something you could stand to take note of. Expanding outward more around the control points and spawn, and cutting down on the space between them would be a good start to make.
 

xzzy

aa
Jan 30, 2010
815
531
Viaduct is interesting too because it actually allows you to peek over the buildings if you rocket jump high enough.. but when you're on the ground, it culls properly.

Granary and Gravelpit take more of an old school approach where they made the buildings so tall (and added player clips) that it's impossible to peek over the top.

Doesn't effect play, really, but players seem to appreciate it more.