- Jan 6, 2008
- 2,289
- 1,372
You don't need to tell me what you hate about CTF. I know it very well; turtling! People just staying in their base for god knows what reason, coupled with the fact that it's very hard to gain an advantage in the enemy's base/the middle in many ctf maps, usually means that it will be hard to get across to the enemy and cap the intel.
Wadi (meaning dry riverbed... hur hur, I'm original!) is a CTF map that I have designed with one goal in mind: Make turtling near impossible, and focus on controlling certain areas in order to win. Each team is able to control the roof of the enemy's base very easily (offensive Engineers are important!), as well as a middle building. Both these locations house very advantageous paths into the enemy's intel room - which, by the way, is very hard to defend with sentries. All players spawn in the same room (2fort's separate spawns make it hard to gather a few teammates).
Releases:
16th May 2009
Released a2
- Slight redesigns to spawn
- Changed the roof, adding more cover and making it less overpowered for offensive engies
- Removed the middle building, added a small one for cover
- Extended the vent to the intel room and changed it slightly to make another escape route
- Fixed base front doors
- Fixed stalemates not working
5th May 2009
Released a1
Wadi (meaning dry riverbed... hur hur, I'm original!) is a CTF map that I have designed with one goal in mind: Make turtling near impossible, and focus on controlling certain areas in order to win. Each team is able to control the roof of the enemy's base very easily (offensive Engineers are important!), as well as a middle building. Both these locations house very advantageous paths into the enemy's intel room - which, by the way, is very hard to defend with sentries. All players spawn in the same room (2fort's separate spawns make it hard to gather a few teammates).
Releases:
16th May 2009
Released a2
- Slight redesigns to spawn
- Changed the roof, adding more cover and making it less overpowered for offensive engies
- Removed the middle building, added a small one for cover
- Extended the vent to the intel room and changed it slightly to make another escape route
- Fixed base front doors
- Fixed stalemates not working
5th May 2009
Released a1
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