Vtex is making me its bee-atch

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
My vconfig and vtex dont seem to be able to find anything they need.
first it was a steam.dll (found and pasted into same folder).
Then it was a gameinfo.txt inside a vconfig folder (found and copied them as well.)
now it cant find a "steam app user info"... anyone able to help with this one? I really want to start making material packs, but right now i cant get started it seems.
 
Oct 25, 2007
219
690
My vconfig and vtex dont seem to be able to find anything they need.
first it was a steam.dll (found and pasted into same folder).
Then it was a gameinfo.txt inside a vconfig folder (found and copied them as well.)
now it cant find a "steam app user info"... anyone able to help with this one? I really want to start making material packs, but right now i cant get started it seems.


Yeah, I had no end of problems with Vtex. I ended up getting a plug-in for my imaging software that allows me to save a picture directly as a VTF file.

Here are some alternatives:
VTEXGUI
Photo editing plug-in

Hope those help!
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
vtex gui doesnt have any options for tf2. if i compile it as a CS:S (or HL2, or other) material, will it matter? or can i just compile it as a CS:S material and steal it from the counterstrike folder and place it in the tf2 folder?

And I use gimp so the other option you provided cannot aid me.
Thanks for your help.

I looked up the steam user app info and found:
http://developer.valvesoftware.com/wiki/Can't_find_steam_app_user_info

Followed the handy instructions and .... nothing, same problem.

Dont know why vtex had to get screwed up on my computer... this is a large issue for me as i cant really make models without skin and i wanna make alot of models for everyone :(
 
Last edited:
Oct 25, 2007
219
690
vtex gui doesnt have any options for tf2. if i compile it as a CS:S (or HL2, or other) material, will it matter? or can i just compile it as a CS:S material and steal it from the counterstrike folder and place it in the tf2 folder?

Yeah, you should be able to move the VTFs and VMTs fromthe CS:S folder to the TF2 materials folder. The only thing you might have to do is edit the VMT (with notepad) to reflect the new folder it's in.
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
Thanks, Ill try that!
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
more attempts at making vtex work... this time setting manual folders for the output and using the -nop4 workaround i was recommended to use

vtexisevil.jpg


Access denied? This is the point at which i start to believe that the program works just fine, it just hates my guts.

Edit:
vtexisevil2.jpg

Ok, it seems my main problem all along was i was using the wrong type of tga files... now to figure out what the right type are :(

Edit edit: wait... looking that over better it seems like the problem is the space between program and files...
 
Last edited:

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
dude use photoshop vtf plugin or vtfedit.

Okay,
I use gimp so a photoshop plugin is a non option, so I'll try out vtf edit. Looks a little complicated but I figured out hammer and XSI and a little bit of the command prompt, so I should be able to get this to work, thanks for the suggestion. :)
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
hehe vtf edit is simple man it even builds your vmts and its integrated in windows so if you click right on a jpg you can convert it ;)
 

S.E.A.L.#555

L1: Registered
Nov 8, 2007
23
8
"When running the Orange Box versions of the 'studiomdl' and 'vtex' you should include '-nop4' on the command line to bypass our Perforce integration with these tools. We will eliminate this need in a subsequent release."
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
"When running the Orange Box versions of the 'studiomdl' and 'vtex' you should include '-nop4' on the command line to bypass our Perforce integration with these tools. We will eliminate this need in a subsequent release."

I did that, you can even see in the command line things up above. The point is moot for me now though since im using VTFedit. Works great.
 

S.E.A.L.#555

L1: Registered
Nov 8, 2007
23
8
Fair enough. No idea what your vtex problem is though - I'm still happily making textures with it.