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Visible 3D Skybox

Discussion in 'Mapping Questions & Discussion' started by Aliensoldier, Aug 5, 2011.

  1. Aliensoldier

    Aliensoldier L1: Registered

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    Hey guys!
    I'm pretty close to finish my Hamburger Hill map, but there is still a small problem.
    As the headline already says, you can see the 3D-Skybox ingame...
    I did not used 3D-Skyboxes often, but when I did, that never happened to me... :mellow:
    [​IMG]

    Hope somebody knows a solution for that, thanks! :)
     
  2. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Did you put the 3dskybox inside the same sealed area as the playable area?
     
  3. lana

    aa lana Currently On: ?????

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    Is your map leaking?
     
  4. DaBeatzProject

    aa DaBeatzProject

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    do you have the skybox visgroup disabled and did you compile with cordon?
     
  5. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    make sure to run vvis on normal and make sure you have no leaks
     
  6. Empyre

    Empyre L6: Sharp Member

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    There is a long history of stuff being visible through the sky, dating at least as far back as HL1. I suggest putting it below the game-play area, instead of above it. Then the ground/floor will block it from view. Another idea would be to put it waaaay above or below, so it will be too far away to see.
     
  7. tyler

    aa tyler snail prince, master of a ruined tower

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  8. lana

    aa lana Currently On: ?????

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    This is caused because VVIS is leaking into his 3d skybox area and making it part of a visgroup accessible from within the level. Therefore, the game thinks the player is actually in the sky, and so it's rendering it for them to see. Leaks will do this.
     
  9. MangyCarface

    aa MangyCarface Mapper

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    This can happen if the 3d sky is simply not far enough away from teh playable area. Move that shit wayyy out
     
  10. Aliensoldier

    Aliensoldier L1: Registered

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    omg, so many answers... O.O
    Sorry, but I'm just not used with this from the german forums :p
    However:
    No, the 3D Skybox is NOT inside the playable area.
    No, during the last compile I did not noticed any leaks.
    BUT, up to now I only compiled the map for testing, means without VVIS and VRAD.
    Will try it the next time with them, thanks for all the answers!
     
  11. Aliensoldier

    Aliensoldier L1: Registered

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    omg, so many answers... O.O
    Sorry, but I'm just not used with this from the german forums :p
    However:
    No, the 3D Skybox is NOT inside the playable area.
    No, during the last compile I did not noticed any leaks.
    BUT, up to now I only compiled the map for testing, means without VVIS and VRAD.
    Will try it the next time with them, thanks for all the answers!
     
  12. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    well there you go, vvis controls visibility. no control means the whole map is always rendered, 3d skybox included
     
  13. AgeNt_

    AgeNt_ L5: Dapper Member

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    also, did you check that the sky_camera is in the exact 'zero' origin as the actually gameplay space. moving it 1 unit moves it 16 units in reality. you got to make sure before you make the 3d skybox to put a sky_camera at 0,0,0 and then shrink it down. I find it handy to save a copy of the map without the 3d skybox shrunk down so you can add/remove without question.
     
  14. Aliensoldier

    Aliensoldier L1: Registered

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    Yea, looks so :p
    Thanks to y'all! :D