Vertex Editing Problem

World Of Frisbee Crisis

L2: Junior Member
Mar 31, 2008
60
8
Well, on this map I'm making there are dome houses, yet when I try to vertex edit a sphere into a dome, it always says that it cant be loaded due to errors when I save and start it up again.

Is there any way I can stop this?
 

Vander

L8: Fancy Shmancy Member
Feb 16, 2008
506
215
It sounds like you are making an invalid brush. Maybe create a sphere, hollow it, then cut it in half?
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
Nope, hammer is just a whinny little girl =(
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,776
7,674
My guess is the problem lies in the sphere. The sphere primitive tool is fubar. I experimented with it for a bit once and discovered that nearly any size or shape you make it, it will be an invalid solid upon creation.
However, isn't a sphere already a dome? What are you doing with VM, exactly?
 

Tigger

L2: Junior Member
Mar 29, 2008
72
8
I've run into this before. Hammer has a real problem with concave surfaces. Anytime you have a concave surface hammer can't compile it.

I'd skip the dome, and go for a series of arches, one against the other and one smaller than the other. It won't be smooth, but it will compile.
 

psihomir

L4: Comfortable Member
Mar 17, 2008
192
32
Nah, Hammer does this with completely valid brushes too. For example, the pine trees on my map - I seriously don't know what's going on there. They're basically 3 cones on top of each other, with the bottom two clipped properly. Any time I open my map, it gives me an "For your information, X solids were not loaded due to errors in the map file", for every brush that represents the top of a pine tree. Which is a perfectly normal cone. So, I have to recreate every one of them every time I'm going to compile. I've shortened this hell by making the tree into a prefab, but it's still majorly annoying.