- Jan 31, 2016
- 71
- 70
when ever I compile my map vbsp.exe stops responding and the map does not compile.
Report:
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.vmf"
Valve Software - vbsp.exe (Jan 19 2016)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.vmf
Patching WVT material: maps/cp_turbulence/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/cp_turbulence/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 2056.000000, 1040.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13320.000000, -2056.000000, 1040.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (10240.000000, -2056.000000, 1040.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (10240.000000, 2056.000000, 1040.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (12288.000000, 0.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (12288.000000, 2056.000000, 1040.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 2048.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (12288.000000, 2048.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (12288.000000, 2048.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13320.000000, 1024.000000, 1040.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 1024.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: CUSTOMDEV/DEV_MEASUREGENERIC01BLU, near (12288.000000, 1024.000000, 1040.000000))
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence"
Valve Software - vvis.exe (Jan 19 2016)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence"
Valve Software - vrad.exe SSE (Jan 19 2016)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.57 seconds)
977 faces
7405001 square feet [1066320128.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.087156
32 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
Build Patch/Sample Hash Table(s).....Done<0.0076 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 113/8192 1356/98304 ( 1.4%)
brushsides 814/65536 6512/524288 ( 1.2%)
planes 684/65536 13680/1310720 ( 1.0%)
vertexes 1360/65536 16320/786432 ( 2.1%)
nodes 837/65536 26784/2097152 ( 1.3%)
texinfos 35/12288 2520/884736 ( 0.3%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 977/65536 54712/3670016 ( 1.5%)
hdr faces 977/65536 54712/3670016 ( 1.5%)
origfaces 423/65536 23688/3670016 ( 0.6%)
leaves 852/65536 27264/2097152 ( 1.3%)
leaffaces 1140/65536 2280/131072 ( 1.7%)
leafbrushes 426/65536 852/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6162/512000 24648/2048000 ( 1.2%)
edges 3387/256000 13548/1024000 ( 1.3%)
LDR worldlights 32/8192 2816/720896 ( 0.4%)
HDR worldlights 32/8192 2816/720896 ( 0.4%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 62/32768 620/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 915/65536 1830/131072 ( 1.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 408396/0 ( 0.0%)
HDR lightdata [variable] 408396/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 23917/393216 ( 6.1%)
LDR ambient table 852/65536 3408/262144 ( 1.3%)
HDR ambient table 852/65536 3408/262144 ( 1.3%)
LDR leaf ambient 5193/65536 145404/1835008 ( 7.9%)
HDR leaf ambient 5786/65536 162008/1835008 ( 8.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7596 ( 0.0%)
pakfile [variable] 721/0 ( 0.0%)
physics [variable] 50662/4194304 ( 1.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2488
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.bsp
18 seconds elapsed
Valve Software - vrad.exe SSE (Jan 19 2016)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.57 seconds)
977 faces
7405001 square feet [1066320128.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.087156
32 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 113/8192 1356/98304 ( 1.4%)
brushsides 814/65536 6512/524288 ( 1.2%)
planes 684/65536 13680/1310720 ( 1.0%)
vertexes 1360/65536 16320/786432 ( 2.1%)
nodes 837/65536 26784/2097152 ( 1.3%)
texinfos 35/12288 2520/884736 ( 0.3%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 977/65536 54712/3670016 ( 1.5%)
hdr faces 977/65536 54712/3670016 ( 1.5%)
origfaces 423/65536 23688/3670016 ( 0.6%)
leaves 852/65536 27264/2097152 ( 1.3%)
leaffaces 1140/65536 2280/131072 ( 1.7%)
leafbrushes 426/65536 852/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6162/512000 24648/2048000 ( 1.2%)
edges 3387/256000 13548/1024000 ( 1.3%)
LDR worldlights 32/8192 2816/720896 ( 0.4%)
HDR worldlights 32/8192 2816/720896 ( 0.4%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 62/32768 620/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 915/65536 1830/131072 ( 1.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 408396/0 ( 0.0%)
HDR lightdata [variable] 408396/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 23917/393216 ( 6.1%)
LDR ambient table 852/65536 3408/262144 ( 1.3%)
HDR ambient table 852/65536 3408/262144 ( 1.3%)
LDR leaf ambient 5193/65536 145404/1835008 ( 7.9%)
HDR leaf ambient 5786/65536 162008/1835008 ( 8.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7596 ( 0.0%)
pakfile [variable] 721/0 ( 0.0%)
physics [variable] 50662/4194304 ( 1.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2488
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.bsp
23 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\cp_turbulence.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -novid -windowed +map "cp_turbulence" -steam
Report:
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.vmf"
Valve Software - vbsp.exe (Jan 19 2016)
4 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.vmf
Patching WVT material: maps/cp_turbulence/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/cp_turbulence/dev/dev_blendmeasure2_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (-2056.000000, 2056.000000, 1040.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13320.000000, -2056.000000, 1040.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (10240.000000, -2056.000000, 1040.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (10240.000000, 2056.000000, 1040.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (12288.000000, 0.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (12288.000000, 2056.000000, 1040.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 2048.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (12288.000000, 2048.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (12288.000000, 2048.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13320.000000, 1024.000000, 1040.000000))
WARNING: BSP node with unbounded volume (material: <NO BRUSH>, near (13312.000000, 1024.000000, -16400.000000))
WARNING: BSP node with unbounded volume (material: CUSTOMDEV/DEV_MEASUREGENERIC01BLU, near (12288.000000, 1024.000000, 1040.000000))
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence"
Valve Software - vvis.exe (Jan 19 2016)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.prt
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence"
Valve Software - vrad.exe SSE (Jan 19 2016)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.57 seconds)
977 faces
7405001 square feet [1066320128.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.087156
32 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
Build Patch/Sample Hash Table(s).....Done<0.0076 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 113/8192 1356/98304 ( 1.4%)
brushsides 814/65536 6512/524288 ( 1.2%)
planes 684/65536 13680/1310720 ( 1.0%)
vertexes 1360/65536 16320/786432 ( 2.1%)
nodes 837/65536 26784/2097152 ( 1.3%)
texinfos 35/12288 2520/884736 ( 0.3%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 977/65536 54712/3670016 ( 1.5%)
hdr faces 977/65536 54712/3670016 ( 1.5%)
origfaces 423/65536 23688/3670016 ( 0.6%)
leaves 852/65536 27264/2097152 ( 1.3%)
leaffaces 1140/65536 2280/131072 ( 1.7%)
leafbrushes 426/65536 852/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6162/512000 24648/2048000 ( 1.2%)
edges 3387/256000 13548/1024000 ( 1.3%)
LDR worldlights 32/8192 2816/720896 ( 0.4%)
HDR worldlights 32/8192 2816/720896 ( 0.4%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 62/32768 620/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 915/65536 1830/131072 ( 1.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 408396/0 ( 0.0%)
HDR lightdata [variable] 408396/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 23917/393216 ( 6.1%)
LDR ambient table 852/65536 3408/262144 ( 1.3%)
HDR ambient table 852/65536 3408/262144 ( 1.3%)
LDR leaf ambient 5193/65536 145404/1835008 ( 7.9%)
HDR leaf ambient 5786/65536 162008/1835008 ( 8.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7596 ( 0.0%)
pakfile [variable] 721/0 ( 0.0%)
physics [variable] 50662/4194304 ( 1.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2488
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.bsp
18 seconds elapsed
Valve Software - vrad.exe SSE (Jan 19 2016)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.57 seconds)
977 faces
7405001 square feet [1066320128.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.087156
32 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (12)
Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 14/1024 672/49152 ( 1.4%)
brushes 113/8192 1356/98304 ( 1.4%)
brushsides 814/65536 6512/524288 ( 1.2%)
planes 684/65536 13680/1310720 ( 1.0%)
vertexes 1360/65536 16320/786432 ( 2.1%)
nodes 837/65536 26784/2097152 ( 1.3%)
texinfos 35/12288 2520/884736 ( 0.3%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 977/65536 54712/3670016 ( 1.5%)
hdr faces 977/65536 54712/3670016 ( 1.5%)
origfaces 423/65536 23688/3670016 ( 0.6%)
leaves 852/65536 27264/2097152 ( 1.3%)
leaffaces 1140/65536 2280/131072 ( 1.7%)
leafbrushes 426/65536 852/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6162/512000 24648/2048000 ( 1.2%)
edges 3387/256000 13548/1024000 ( 1.3%)
LDR worldlights 32/8192 2816/720896 ( 0.4%)
HDR worldlights 32/8192 2816/720896 ( 0.4%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 62/32768 620/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 915/65536 1830/131072 ( 1.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 408396/0 ( 0.0%)
HDR lightdata [variable] 408396/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 23917/393216 ( 6.1%)
LDR ambient table 852/65536 3408/262144 ( 1.3%)
HDR ambient table 852/65536 3408/262144 ( 1.3%)
LDR leaf ambient 5193/65536 145404/1835008 ( 7.9%)
HDR leaf ambient 5786/65536 162008/1835008 ( 8.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7596 ( 0.0%)
pakfile [variable] 721/0 ( 0.0%)
physics [variable] 50662/4194304 ( 1.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2488
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.bsp
23 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\cp_turbulence.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\cp_turbulence.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -novid -windowed +map "cp_turbulence" -steam