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VBSP.exe crash

Discussion in 'Mapping Questions & Discussion' started by Portalboat, Sep 2, 2010.

  1. Portalboat

    Portalboat L1: Registered

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    I try to compile my map, and vbsp crashes. Not any specific error, just "VBSP.exe has encountered a problem and needs to close" Everything else compiles fine, though. I really can't be more specific then that because my map compiled fine before that and all I changed was a input/output.
     
  2. Zarokima

    Zarokima L69: Deviant Member

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    http://www.interlopers.net/errors/

    Paste your compile log there and click the "check log" button. That'll find any reported errors, one of which might have caused a crash.
     
  3. Portalboat

    Portalboat L1: Registered

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    I already tried that.....I got nothing.

    Here's the log:

    Code:
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\*****\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\*****\team fortress 2\tf" "C:\Program Files\Steam\steamapps\*****\sourcesdk_content\tf\mapsrc\cp_lohac.vmf"
    
    Valve Software - vbsp.exe (Jul  7 2010)
    1 threads
    
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\*****\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files\steam\steamapps\*****\team fortress 2\tf" "C:\Program Files\Steam\steamapps\*****\sourcesdk_content\tf\mapsrc\cp_lohac"
    
    Valve Software - vvis.exe (Jul  7 2010)
    1 threads
    reading c:\program files\steam\steamapps\*****\sourcesdk_content\tf\mapsrc\cp_lohac.bsp
    reading c:\program files\steam\steamapps\*****\sourcesdk_content\tf\mapsrc\cp_lohac.prt
    LoadPortals: couldn't read c:\program files\steam\steamapps\*****\sourcesdk_content\tf\mapsrc\cp_lohac.prt
    
    
    ** Executing...
    ** Command: "c:\program files\steam\steamapps\*****\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters:  -game "c:\program files\steam\steamapps\*****\team fortress 2\tf" "C:\Program Files\Steam\steamapps\*****\sourcesdk_content\tf\mapsrc\cp_lohac"
    
    Valve Software - vrad.exe SSE (Jul  7 2010)
    
          Valve Radiosity Simulator     
    1 threads
    [Reading texlights from 'lights.rad']
    [34 texlights parsed from 'lights.rad']
    
    Loading c:\program files\steam\steamapps\*****\sourcesdk_content\tf\mapsrc\cp_lohac.bsp
    No vis information, direct lighting only.
    Setting up ray-trace acceleration structure... Done (0.22 seconds)
    1482 faces
    1212156 square feet [174550464.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    2 direct lights
    BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (19)
    Build Patch/Sample Hash Table(s).....Done<0.1600 sec>
    FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (4)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (35)
    Writing leaf ambient...done
    Ready to Finish
    
    Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
    ------------       ---------------  ---------------  -------- 
    models                   2/1024           96/49152    ( 0.2%) 
    brushes                135/8192         1620/98304    ( 1.6%) 
    brushsides             810/65536        6480/524288   ( 1.2%) 
    planes                 240/65536        4800/1310720  ( 0.4%) 
    vertexes              1827/65536       21924/786432   ( 2.8%) 
    nodes                  737/65536       23584/2097152  ( 1.1%) 
    texinfos               157/12288       11304/884736   ( 1.3%) 
    texdata                  7/2048          224/65536    ( 0.3%) 
    dispinfos                0/0               0/0        ( 0.0%) 
    disp_verts               0/0               0/0        ( 0.0%) 
    disp_tris                0/0               0/0        ( 0.0%) 
    disp_lmsamples           0/0               0/0        ( 0.0%) 
    faces                 1482/65536       82992/3670016  ( 2.3%) 
    hdr faces                0/65536           0/3670016  ( 0.0%) 
    origfaces              555/65536       31080/3670016  ( 0.8%) 
    leaves                 740/65536       23680/2097152  ( 1.1%) 
    leaffaces             1547/65536        3094/131072   ( 2.4%) 
    leafbrushes            279/65536         558/131072   ( 0.4%) 
    areas                    2/256            16/2048     ( 0.8%) 
    surfedges             9150/512000      36600/2048000  ( 1.8%) 
    edges                 4993/256000      19972/1024000  ( 2.0%) 
    LDR worldlights          2/8192          176/720896   ( 0.0%) 
    HDR worldlights          0/8192            0/720896   ( 0.0%) 
    leafwaterdata            0/32768           0/393216   ( 0.0%) 
    waterstrips            125/32768        1250/327680   ( 0.4%) 
    waterverts               0/65536           0/786432   ( 0.0%) 
    waterindices          2196/65536        4392/131072   ( 3.4%) 
    cubemapsamples           0/1024            0/16384    ( 0.0%) 
    overlays                 0/512             0/180224   ( 0.0%) 
    LDR lightdata         [variable]     1948256/0        ( 0.0%) 
    HDR lightdata         [variable]           0/0        ( 0.0%) 
    visdata               [variable]           0/16777216 ( 0.0%) 
    entdata               [variable]        1806/393216   ( 0.5%) 
    LDR ambient table      740/65536        2960/262144   ( 1.1%) 
    HDR ambient table      740/65536        2960/262144   ( 1.1%) 
    LDR leaf ambient      3715/65536      104020/1835008  ( 5.7%) 
    HDR leaf ambient       740/65536       20720/1835008  ( 1.1%) 
    occluders                0/0               0/0        ( 0.0%) 
    occluder polygons        0/0               0/0        ( 0.0%) 
    occluder vert ind        0/0               0/0        ( 0.0%) 
    detail props          [variable]           1/12       ( 8.3%) 
    static props          [variable]           1/208      ( 0.5%) 
    pakfile               [variable]          54/0        ( 0.0%) 
    physics               [variable]       50888/4194304  ( 1.2%) 
    physics terrain       [variable]           2/1048576  ( 0.0%) 
    
    Level flags = 0
    
    Total triangle count: 3966
    Writing c:\program files\steam\steamapps\*****\sourcesdk_content\tf\mapsrc\cp_lohac.bsp
    59 seconds elapsed
    
    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files\Steam\steamapps\*****\sourcesdk_content\tf\mapsrc\cp_lohac.bsp" "c:\program files\steam\steamapps\*****\team fortress 2\tf\maps\cp_lohac.bsp"
     
  4. Zarokima

    Zarokima L69: Deviant Member

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    Well that's unhelpful. :unsure:

    Does it crash every time? Also, check for problems in the map from within Hammer. It's under the "Map" menu as "Check for Problems."
     
  5. Godslayer57

    Godslayer57 L8: Fancy Shmancy Member

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    Are you compiling on 'Fast' per chance?
     
  6. Portalboat

    Portalboat L1: Registered

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    No, I'm not compiling on fast, and the only problem in the map was a "No player spawn" and that was fixed by adding a info_player_spawn.
     
  7. Zarokima

    Zarokima L69: Deviant Member

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    Hmm, it's a longshot, but perhaps there's a leak that's for some reason causing a crash and not getting reported? Under the "Map" menu, choose "Load Pointfile." If it asks about loading default, choose yes, and that was your issue. If it brings up a file chooser dialog, then that's not the problem and I have no idea what it could be.
     
  8. absurdistof

    aa absurdistof

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    Hrm I've seen this before, it happened to me, but I forget why D:
     
  9. Micnax

    aa Micnax I maek map

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    Same here

    Try selecting everything in your map and copying it into a new Hammer file, then try compiling it. I tried that before and it solved it for me.
     
  10. Portalboat

    Portalboat L1: Registered

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    Alright, thanks, Joo. That fixed it.
     
  11. Beetle

    Beetle L9: Fashionable Member

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    I know its already been solved, but running in Win 7 it would say that my vbsp stopped working before. I just clicked ok, and it continued to compile fine. /shrug