Valve Maps(Decompiled)

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Xi.Cynx

Former Alias: †Blade†
aa
Nov 25, 2008
779

officialvalvemapsdecompiled_header.png

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Badlands | Byre | Granary | Lumberyard | Nucleus
Offblast | Ravine | Sawmill | Watchtower | Well



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5Gorge | Badlands | Cloak | Coldfront | DeGroot Keep
Dustbowl | Egypt | FastlaneFoundry | Freight | Gorge(E)
Gorge | Granary | Gravel Pit | Gullywash | Junction | Mann Manor
Mercenary Park | Metalworks | Mossrock | Mountain Lab
Powerhouse | ProcessSnakewater | Snowplow | Standin
Steel | Sunshine(E) | Sunshine | Vanguard | Well | Yukon



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2Fort | 2Fort Invasion | Doublecross | Foundry | Gorge
Hellfire | Landfall | Sawmill | Thunder Mountain | Turbine | Well



kingofthehill_header.png


Badlands | Bagel(E) | Brazil | Harvest(E) | Harvest | Highpass
Kong King | Lakside(E) | Lakeside | Lazarus | Maple Ridge(E)
Moonshine(E) | Nucleus | Probed | Sawmill | Slasher
Slaughter(E) Suijin | Viaduct(E) | Viaduct



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Bigrock | Coal Town | Decoy | Ghost Town
Mannhattan | Mannworks | Rottenburg



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Badwater Basin | Barnblitz | Borneo | Brimstone(E) | Cactus Canyon
Enclosure | Frontier | GoldrushHoodoo | Millstone(E) | Precipice(E)
Rumble(E) | Snowy Coast | Swiftwater | Thunder Mountain | Upward



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Banana Bay | Hightower(E) | Hightower | Nightfall | Pipeline



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Background01 | Itemtest | Asteroid(RD) | Doomsday(E)(SD) | Doomsday(SD) | Hydro(TC)
Dustbowl(TR) | Target(TR) | Brickyard(Pass) | District(Pass) | Timbertown(Pass)
Cursed Cove(E)(PD) | Monster Bash(PD) | Pit of Death(E)(PD) | Watergate(PD)




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--------------------
Updated: January 3rd, 2020 -- Valve Maps Decompiled for easy referencing.
Maps are Zipped for best storage. Map file sizes compressed from 1GB down to 72MB.
All maps have been decompiled by Xi.Cynx.
 
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Xi.Cynx

Former Alias: †Blade†
aa
Nov 25, 2008
779
You're very welcome and thank you. :) I'll keep this updated month to month.
So any updates to any map will get included.
The only thing is... how can I edit the thread title?
So I can change it next month to Valve Maps(Decompiled) 4/1/2009
 

Ida

deer
aa
Jan 6, 2008
2,289
Nice list there.

If you'd like to add an "all Valve maps" pack to the list, click here. :)
It's got no community maps, though, but all Valve maps are up to date.
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
MD5 Hash?

Then again, that wouldn't work unless somebody kept periodic backups of the GCF's BSPs or VMEX somehow magically decompiled maps the same way each time. :p
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
Well done

+
post_thanks.gif
 

Xi.Cynx

Former Alias: †Blade†
aa
Nov 25, 2008
779
@MuffinMan - I would've used your map pack but it was missing some of the newer maps like Egypt, Watchtower, Juntion, Steel & Fastlane. So I just zipped all the current ones up that are up for individual download into one big zip.

@Don'tWannaName - Yea this is true, which is why I just plan on doing it monthly. Same day and time each month. If I happen to see valve update a map before then or a little after I might just go ahead and do it then. Not really a burden as it only took about 10 minutes to decompile, re-name, zip & upload.

@StoneFrog - What exactly is MD5 Hash? I've heard of people mentioning that program before but I never actually took the time to look it up and find out what it does.

@Domino - You're welcome! I've been using the valve maps very periodically for ideas and for making stuff look authentic lately. Hopefully it'll work out for me better this time in this competition. =)
 
Last edited:
Feb 17, 2009
1,166
Thanks, i allways wanted to explore valve maps in hammer.

Edit: Wow, i opened well and i was really amazed, so many brushes :eek:
 
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Xi.Cynx

Former Alias: †Blade†
aa
Nov 25, 2008
779
Yea, there is quite a bit of everything in all the valve maps.
Not gonna lie, the guy behind the wheel of making those maps is quite the talented one.
 

Xi.Cynx

Former Alias: †Blade†
aa
Nov 25, 2008
779
+op updated to this months maps updates if there were any.

If a admin could change the actual thread top to what the first post says that'd be great. If there was a way for me to do it I wouldn't ask. thanks. :)
 
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DaFatCat

L3: Member
Apr 19, 2009
129
Thanks so much, this will hopefully make it easier to build TC maps :D
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
I'm hosting decompiled versions of valves new maps for a few days:

EDIT: See thread for up-to-date maps!

There a still major (gameplay) bugs in sawmill. (shooting/seeing through walls, respawn room visualisers, playerclips, a lot if visual bugs (lights fading distances)) So I think that will be fixed in a few days. Also some visual bugs in nucleus (wrong textures on the sides) and pipeline (no real explosion! xD)
 
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Xi.Cynx

Former Alias: †Blade†
aa
Nov 25, 2008
779
Maaaaan, can't even give a brother a few days! :blushing:
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
Hmmz are you going to upload these/yours to a real mirror BladeMasterPsi? Because
a few days
have passed :p
 

Xi.Cynx

Former Alias: †Blade†
aa
Nov 25, 2008
779
Well if in my defense, I had formatted to the newest W7 RC and had to let me TF2 re install and update. I will be decompiling those babies tonight and have them up by tomorrow!