Apparently in able to use various HL2 props in a TF2 map, prop_static doesn't work, it has to be prop_physics in order to show. Which is kinda cool because you can shoot them, bliow them up, and generally move them around. Works for me.
Problem is, all these props do is literally lay on the floor.
For example, I'm making a jail cell. When I place the prison toilet and prision sink in my map, I position them exactly where I want them. I can't use prop_static, they don't show up. So I use prop_physic.
When I run and compile the map, these object went from the place where I located them, to just laying on the floor. The sink is made to hang on the wall. Its in the same spot, just on the floor. The toilet has no flat bottom, so it just falls over.
Is there a way to keep these things anchored?
Problem is, all these props do is literally lay on the floor.
For example, I'm making a jail cell. When I place the prison toilet and prision sink in my map, I position them exactly where I want them. I can't use prop_static, they don't show up. So I use prop_physic.
When I run and compile the map, these object went from the place where I located them, to just laying on the floor. The sink is made to hang on the wall. Its in the same spot, just on the floor. The toilet has no flat bottom, so it just falls over.
Is there a way to keep these things anchored?