Using gameplay models as props

Discussion in 'Mapping Questions & Discussion' started by jpr, Jul 14, 2009.

  1. jpr

    aa jpr

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    Gameplay models as in player models, sentries, teles, dispensers, and flags. Many mappers do this, personally I think it shouldn't be done. In my opinion, it just looks bad and can cause confusion
    discuss
     
  2. Sgt Frag

    Sgt Frag L14: Epic Member

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    I used a red toolbox in Hoover. One tester thought it was metal. But I was trying to make it seem like red was doing maintenance and that and the welder are the only 2 props I could find along those lines.
    Nobody else ever mentioned it as far as I can tell.

    I know there were sentry 'mock-ups' in Cumulus that caused alot of debate, but that wasn't a final release thing.

    Other than that I haven't seen those things used. Well, Grimgriz had some giant skybox spy/engies, but hard to confuse with a player.

    I could see maybe a box of teles, on their sides or something like they are being manufactured or shipped. But if any of those props are used in a way that they look like part of gameplay it would be bad imo.
     
  3. Vigilante212

    Vigilante212 L7: Fancy Member

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    It depends on what context thier used in. if thier in the spawn as decorations sure fune, but dont place them in key combat areas they tend to confuse people. Its the same reason people use the sniper,spy sprays to confuse people just long enough.
     
  4. Caliostro

    Caliostro L6: Sharp Member

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    I intend on using models as props... Not full models, bits and pieces... Trust me, you won't mix them for real players.


    That said, if you create an ambiguous situation that might distract a player, that's bad mapping right there.
     
  5. Sikyanakotik

    Sikyanakotik L1: Registered

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    Models with gameplay purpose also tend to be much more detailed than ones intended for prop use, and thus more expensive. I was surprised how much a small healthkit impacted the render budget in my level compared to the four radioactive waste drums around it.
     
  6. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    In certain cases it can be done. Often with the intel as in CP maps. player created stuff however never should be with the exeption with a toolbox or cetain weapons behind glass (unreachable areas). Any other situation often is bad.
     
  7. Ninjilla

    Ninjilla L7: Fancy Member

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    I think using the toolbox or wrench or something to make it look like work is being done there is fine, but most other things look odd.
     
  8. Icarus

    aa Icarus

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    None! At least not in a playable area. It really annoys me when I find a toolbox that I can't pick up. There's more to mapping than just to make it look good.
     
  9. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

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    Well technically even Valve does it. They have that mining model cart filled with ammo.
     
  10. Icarus

    aa Icarus

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    Valve cleverly places these models so they you don't think the ammo can be picked up. I never had a problem with them before.
     
  11. Nineaxis

    aa Nineaxis Quack Doctor

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    Yeah, if there is any ambiguity, it's bad. Personally, I think they shouldn't be used at all. Sure, there might be some creative uses outside the playable area that work well.
     
  12. (-TN-) Ben2

    (-TN-) Ben2 L4: Comfortable Member

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    i think its a great idea to incorporate these items, but put them in restricted areas. or in spawnrooms just for looks.