Using custom graphics with sprites

Discussion in 'Mapping Questions & Discussion' started by Noggin, Nov 18, 2012.

  1. Noggin

    Noggin L5: Dapper Member

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    I am using Hammer/TF2 to make a sequence for a music video where I want to place a character as a 2d object that rotates with player orientation.

    When I use env_sprite, the custom graphic shows up correctly but is transparent, I have it set to Additive and Amount to 255.

    Do sprites always show up with some transparency? Is there another way I could do this?
     
  2. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    You don't want to use "additive", that makes it render by adding it's color to what's behind it, making the whole thing appear transparent.

    Instead use "translucent", assuming your sprite has an alpha channel.