Urban

KotH Urban B2a

Oct 5, 2017
174
518
-A3-

-widened and created space on mid.
-changed geometry in some routs.
+added a barrier above mid to make it harder for demo's to jump from one side to the other.
*fixed both of the trains moving inside of each other at the start of a round.
-changed the health and ammo pickups on mid.
+added soundscapes.
*fixed some clipping issues.
-changed some details outside of gameplay space.
+improved performance and optimisation (hopefully)

Hopefully thats all the changes folks.

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Oct 5, 2017
174
518
+improved optimization
-removed the sniper deck connecting the two buildings to reduce sightlines
*The Train kills again!
+added a nobuild inside the traingates to prevent unkillable sentries
*patched up a whole load of sightlines (hopefully)
*raised the spawn up by 32 hammer units
*fixed clipping in some areas of the map
+added clipping to the metal covers
+added a new flank to the side of the point with some health
(3D skybox coming soon)

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Oct 5, 2017
174
518
A6

+Added 3D skybox
*Fixed some clipping problems
+added a New train
*more optimization
*Fixed the never ending train sound (moved the train waiting room further away)
*adjusted fog
if there are any Map breaking bugs PLEASE TELL ME!

That's all folks!

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Oct 5, 2017
174
518
Here for a another update today! Changes include:
+added more textures and props to the map
+added a new train (tell me if there are too many trains)
+added more indicators for the trains
+added new platforms to the centre point for more variation to gameplay
+added a small health kit on the right path to mid
*replaced the medium ammopack with a large on the middle path towards the point
*made the trains more loud
*fixed indicator lights not turning on or staying on forever
*changes to 3d skybox
*reworked soundscapes to be more consistent
*replaced the dump trucks with containers for more sight line blocks

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Oct 5, 2017
174
518
-removed all the dev textures
+added a new window to the left route out of spawn to see the train
+detailed some routes of the map
+made the right route from spawn taller
*tweaked lighting and bloom brightness
+added hints in some parts of the map to improve performance

That's all the changes to this update

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Oct 5, 2017
174
518
changes for this update:

+detailed both spawns
+detailed blu side
+detailed the top room next to point
+detailed red side more
+added more cubemaps
+improved out of bounds detail
+changed the style of blu side to more of an industrial look
*slightly reduced the train times
*fixed up some map mirror errors
*made the train bells easier to hear from both spawn
*clipped red side's buildings properly
*clipped some props

feedback on the detailing would be appreciated.

that is all for this update

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